Exemplo n.º 1
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        } // OnActiveChanged

        /// <summary>
        /// When a collision is detected fire the proper handler in every script attached to the game object.
        /// </summary>
        private void OnInitialCollisionDetected(EntityCollidable entity, Collidable collidable, CollidablePairHandler pair)
        {
            foreach (var script in Owner.Scripts)
            {
                GameObject3D go = (GameObject3D)collidable.Tag;
                script.OnCollisionEnter(go, pair.Contacts);
            }
        } // OnInitialCollisionDetected
Exemplo n.º 2
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        } // OnCollisionEnded

        /// <summary>
        /// When a collision is still occurring fire the proper handler in every script attached to the game object
        /// </summary>
        private void OnPairTouched(EntityCollidable entity, Collidable collidable, CollidablePairHandler pair)
        {
            foreach (var script in Owner.Scripts)
            {
                GameObject3D go = (GameObject3D)collidable.Tag;
                script.OnCollisionStay(go, pair.Contacts);
            }
        } // OnPairTouched
Exemplo n.º 3
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 /// <summary>
 /// OnCollisionStay is called once per frame for every rigidbody that is touching another rigidbody.
 /// </summary>
 /// <param name="gameObject">The GameObject whose collider we are colliding with</param>
 /// <param name="contacts">The contact points generated by the physics engine.</param>
 public virtual void OnCollisionStay(GameObject3D gameObject, ContactCollection contacts) { }