public AddVar ( string flag, string val ) : void | ||
flag | string | |
val | string | |
return | void |
public override void Save(string outFile) { // iterate thru each tileset, call save on them VarCollection vc = new VarCollection("Path"); StreamWriter sw = new StreamWriter(outFile); foreach (string s in tilesets.Keys) { IXCTileset ts = (IXCTileset)tilesets[s]; if (ts != null) { vc.AddVar("rootPath", ts.MapPath); vc.AddVar("rmpPath", ts.RmpPath); vc.AddVar("blankPath", ts.BlankPath); } } foreach (string v in vc.Variables) { Variable var = (Variable)vc.Vars[v]; sw.WriteLine(var.Name + ":" + var.Value); } foreach (string s in tilesets.Keys) { if (tilesets[s] != null) { ((IXCTileset)tilesets[s]).Save(sw, vc); } } sw.Close(); }
//public override IMap GetMap(ShipDescriptor xCom,ShipDescriptor alien){return new Type1Map(this,xCom,alien);} public override void Save(StreamWriter sw, VarCollection vars) { sw.WriteLine("Tileset:" + name); sw.WriteLine("\ttype:1"); if (vars.Vars[rootPath] == null) sw.WriteLine("\trootpath:" + rootPath); else sw.WriteLine("\trootpath:" + ((Variable)vars.Vars[rootPath]).Name); if (vars.Vars[rmpPath] == null) sw.WriteLine("\trmpPath:" + rootPath); else sw.WriteLine("\trmpPath:" + ((Variable)vars.Vars[rmpPath]).Name); if (vars.Vars[blankPath] == null) sw.WriteLine("\tblankPath:" + blankPath); else sw.WriteLine("\tblankPath:" + ((Variable)vars.Vars[blankPath]).Name); sw.WriteLine("\tpalette:" + myPal.Name); foreach (string str in subsets.Keys) { Dictionary<string, IMapDesc> h = subsets[str]; if (h == null) continue; VarCollection vc = new VarCollection("Deps"); foreach (string s in h.Keys) { XCMapDesc id = (XCMapDesc)maps[s]; if (id == null) continue; string depList = ""; if (id.Dependencies.Length > 0) { int i = 0; for (; i < id.Dependencies.Length - 1; i++) depList += id.Dependencies[i] + " "; depList += id.Dependencies[i]; } vc.AddVar(id.Name, depList); } sw.WriteLine("\tfiles:" + str); foreach (string vKey in vc.Variables) ((Variable)vc.Vars[vKey]).Write(sw, "\t\t"); sw.WriteLine("\tend"); } sw.WriteLine("end\n"); sw.Flush(); }
// public override IMap GetMap(ShipDescriptor xCom, ShipDescriptor alien) // { return new Type1Map(this, xCom, alien); } public override void Save(StreamWriter sw, VarCollection vars) { sw.WriteLine("Tileset:" + name); sw.WriteLine("\ttype:1"); if (vars.Vars[rootPath] == null) { sw.WriteLine("\trootpath:" + rootPath); } else { sw.WriteLine("\trootpath:" + ((Variable)vars.Vars[rootPath]).Name); } if (vars.Vars[rmpPath] == null) { sw.WriteLine("\trmpPath:" + rootPath); } else { sw.WriteLine("\trmpPath:" + ((Variable)vars.Vars[rmpPath]).Name); } if (vars.Vars[blankPath] == null) { sw.WriteLine("\tblankPath:" + blankPath); } else { sw.WriteLine("\tblankPath:" + ((Variable)vars.Vars[blankPath]).Name); } sw.WriteLine("\tpalette:" + myPal.Name); foreach (string str in subsets.Keys) { Dictionary <string, IMapDesc> h = subsets[str]; if (h != null) { VarCollection vc = new VarCollection("Deps"); foreach (string s in h.Keys) { XCMapDesc id = (XCMapDesc)maps[s]; if (id == null) { continue; } string depList = ""; if (id.Dependencies.Length > 0) { int i = 0; for (; i < id.Dependencies.Length - 1; i++) { depList += id.Dependencies[i] + " "; } depList += id.Dependencies[i]; } vc.AddVar(id.Name, depList); } sw.WriteLine("\tfiles:" + str); foreach (string vKey in vc.Variables) { ((Variable)vc.Vars[vKey]).Write(sw, "\t\t"); } sw.WriteLine("\tend"); } } sw.WriteLine("end\n"); sw.Flush(); }
public override void Save(string outFile) { //iterate thru each tileset, call save on them VarCollection vc = new VarCollection("Path"); StreamWriter sw = new StreamWriter(outFile); foreach(string s in tilesets.Keys) { IXCTileset ts = (IXCTileset)tilesets[s]; if(ts==null) continue; vc.AddVar("rootPath",ts.MapPath); vc.AddVar("rmpPath",ts.RmpPath); vc.AddVar("blankPath",ts.BlankPath); } foreach(string v in vc.Variables) { Variable var = (Variable)vc.Vars[v]; sw.WriteLine(var.Name+":"+var.Value); } foreach(string s in tilesets.Keys) { if(tilesets[s]==null) continue; ((IXCTileset)tilesets[s]).Save(sw,vc); } sw.Close(); }