private static void SetFacilityConnectors(Tileset[,] tilesets) { var facilityConnectors = new FacilityConnectors[6, 6]; foreach (var row in Enumerable.Range(0, 6)) foreach (var column in Enumerable.Range(0, 6)) facilityConnectors[row, column] = new FacilityConnectors(tilesets, row, column); foreach (var row in Enumerable.Range(0, 6)) foreach (var column in Enumerable.Range(0, 6)) tilesets[row, column] = facilityConnectors[row, column].UpdateTileset(tilesets[row, column]); }
private static void SetAlienBaseConnectors(Tileset[,] tilesets) { foreach (var row in Enumerable.Range(0, 6)) foreach (var column in Enumerable.Range(0, 6)) { var tileset = tilesets[row, column]; if (tileset == placeholder) continue; var facilityConnectors = new FacilityConnectors(tileset, row, column); tilesets[row, column] = facilityConnectors.UpdateTileset(tileset); } }