IEnumerator AddSimpleLine() { chart = gameObject.GetComponent <LineChart>(); if (chart == null) { chart = gameObject.AddComponent <LineChart>(); } chart.title.text = "LineChart - 折线图"; chart.title.subText = "普通折线图"; chart.yAxis0.minMaxType = Axis.AxisMinMaxType.Custom; chart.yAxis0.min = 0; chart.yAxis0.max = 100; chart.RemoveData(); serie = chart.AddSerie(SerieType.Line, "Line"); for (int i = 0; i < m_DataNum; i++) { chart.AddXAxisData("x" + (i + 1)); chart.AddData(0, UnityEngine.Random.Range(30, 90)); } yield return(new WaitForSeconds(1)); }