Exemplo n.º 1
0
        /// <summary>
        /// Returns the closest periodic coordinate of the input cartesian coordinate.
        /// </summary>
        public override Vector3 WrapCartesianCoordinate(Vector3 position)
        {
            Vector2Int offsetPosition = HexConverter.CartesianCoordToOffsetCoord(position); //We need to use the upperBound parameter instead of using the mapsize Property because for edges we need mapsize.y*2

            if (offsetPosition.x < 0)
            {
                position = new Vector3(position.x + (mapSize.x * sqrt3), position.y, position.z);
            }
            else if (offsetPosition.x >= mapSize.x)
            {
                position = new Vector3(position.x - (mapSize.x * sqrt3), position.y, position.z);
            }
            return(position);
        }
Exemplo n.º 2
0
        /// <summary>
        /// updates all the mouse position data
        /// </summary>
        private void UpdatePlayerPositionData()
        {
            CursorIsOnMap = false;
            CartesianCoordInfiniteGrid = transform.position;
            CartesianCoordWrapped      = transform.position;

            CubeCoordRaw = HexConverter.CartesianCoordToTileCoord(CartesianCoordInfiniteGrid);
            TileCoord    = CubeCoordRaw;

            OffsetCoordInfiniteGrid = HexConverter.CartesianCoordToOffsetCoord(CartesianCoordInfiniteGrid);
            OffsetCoord             = OffsetCoordInfiniteGrid;

            ClosestEdgeCoordInfiniteGrid = HexConverter.CartesianCoordToClosestEdgeCoord(CartesianCoordInfiniteGrid);
            ClosestEdgeCoord             = ClosestEdgeCoordInfiniteGrid;

            ClosestCornerCoordInfiniteGrid = HexConverter.CartesianCoordToClosestCornerCoord(CartesianCoordInfiniteGrid);
            ClosestCornerCoord             = ClosestCornerCoordInfiniteGrid;

            //SelectionRay = Camera.main.ScreenPointToRay(Input.mousePosition);


            if (hexMap != null)
            {
                if (hexMap.CoordinateWrapper != null)
                {
                    CartesianCoordWrapped = hexMap.CoordinateWrapper.WrapCartesianCoordinate(CartesianCoordInfiniteGrid);
                }

                CursorIsOnMap = hexMap.GetTilePosition.IsInputCoordinateOnMap(CartesianCoordWrapped);

                TileCoord          = HexConverter.CartesianCoordToTileCoord(CartesianCoordWrapped);
                OffsetCoord        = HexConverter.TileCoordToOffsetTileCoord(TileCoord);
                ClosestEdgeCoord   = HexConverter.CartesianCoordToClosestEdgeCoord(CartesianCoordWrapped);
                ClosestCornerCoord = HexConverter.CartesianCoordToClosestCornerCoord(CartesianCoordWrapped);
            }
        }