Exemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            PathGuide connectedObjects = target as PathGuide;

            if (connectedObjects == null)
            {
                return;
            }
            if (GUILayout.Button("Duplicate Node (D)", GUILayout.Width(255)))
            {
                connectedObjects.Duplicate(connectedObjects);
            }
        }
Exemplo n.º 2
0
 public void Duplicate(PathGuide toDupe)
 {
     #if UNITY_EDITOR
     Undo.SetCurrentGroupName("Duplicate Curve Node");
     GameObject dupe = Instantiate(toDupe.gameObject);
     Undo.RegisterCreatedObjectUndo(dupe, "");
     dupe.transform.parent   = toDupe.transform.parent;
     dupe.transform.position = toDupe.transform.position;
     int index = (toDupe.transform.GetSiblingIndex() == 0) ? 0 : toDupe.transform.GetSiblingIndex() + 1;
     dupe.transform.SetSiblingIndex(index);
     Undo.RegisterFullObjectHierarchyUndo(dupe.transform.parent.gameObject, "");
     Undo.CollapseUndoOperations(Undo.GetCurrentGroup());
     Selection.activeGameObject = dupe;
     GetOwnerPath().RefreshChildIndexes();
     #endif
 }
Exemplo n.º 3
0
        void OnSceneGUI()
        {
            Event e = Event.current;

            if (e.type == EventType.KeyDown && e.keyCode == KeyCode.D)
            {
                PathGuide connectedObjects = target as PathGuide;
                if (connectedObjects == null)
                {
                    return;
                }

                connectedObjects.Duplicate(connectedObjects);
                Debug.Log("Dupe");
            }
        }