Exemplo n.º 1
0
        public InputState GetCurrentInputState()
        {
            InputState inputState = new InputState();

            if (_joystick.Acquire().IsFailure)
                return inputState;

            if (_joystick.Poll().IsFailure)
                return inputState;

            JoystickState joystickState = _joystick.GetCurrentState();

            foreach (var binding in _bindings)
            {
                if (binding.Button < 0)
                {
                    switch (binding.Button)
                    {
                        case -1:
                            if (joystickState.Y < 0x4000)
                                inputState.SetButtonState(binding.ButtonId, true);
                            break;
                        case  -2:
                            if (joystickState.Y > 0xC000)
                                inputState.SetButtonState(binding.ButtonId, true);
                            break;
                        case -3:
                            if (joystickState.X < 0x4000)
                                inputState.SetButtonState(binding.ButtonId, true);
                            break;
                        case -4:
                            if (joystickState.X > 0xC000)
                                inputState.SetButtonState(binding.ButtonId, true);
                            break;
    
                        default:
                            break;
                    }
                }
                else
                {
                    if (joystickState.IsPressed(binding.Button))
                        inputState.SetButtonState(binding.ButtonId, true);
                }
            }

            return inputState;
        }
Exemplo n.º 2
0
        public InputState GetCurrentInputState()
        {
            var input = new InputState();

            while (_frame == _nextInputFrame)
            {
                var action = _data[_frameIndex];

                if (action.Action == 0)
                    _buttons[action.ButtonId] = true;
                else
                    _buttons[action.ButtonId] = false;

                _frameIndex++;


                if (_frameIndex < _data.Count())
                    _nextInputFrame = _data[_frameIndex].Frame;
                else
                    _nextInputFrame = -1;
            }

            for (Int32 i = 0; i < _buttonCount; i++)
            {
                input.SetButtonState(i, _buttons[i]);
            }

            _frame++;

            return input;
        }
Exemplo n.º 3
0
        public InputState GetCurrentInputState()
        {
            InputState inputState = new InputState();

            if (_keyboard.Acquire().IsFailure)
                return inputState;

            if (_keyboard.Poll().IsFailure)
                return inputState;

            KeyboardState keyboardState = _keyboard.GetCurrentState();

            foreach (var binding in _bindings.Bindings)
            {
                if (keyboardState.IsPressed((Key)Enum.Parse(typeof(Key), binding.Key)))
                    inputState.SetButtonState(binding.ButtonId, true);
            }

            return inputState;
        }