Exemplo n.º 1
0
        public void RemoveGameItemQuantityFromLocation(GameItemQuantity selectedGameItemQuantity)
        {
            //
            // locate selected item in location
            //
            GameItemQuantity gameItemQuantity = _gameItems.FirstOrDefault(i => i.GameItem.id == selectedGameItemQuantity.GameItem.id);

            if (gameItemQuantity != null)
            {
                if (selectedGameItemQuantity.Quantity == 1)
                {
                    _gameItems.Remove(gameItemQuantity);
                }
                else
                {
                    gameItemQuantity.Quantity--;
                }
            }
            UpdateLocationGameItems();
        }
Exemplo n.º 2
0
        /// <summary>
        /// remove selected item from inventory
        /// </summary>
        /// <param name="selectedGameItemQuantity">selected item</param>
        public void RemoveGameItemQuantityFromInventory(GameItemQuantity selectedGameItemQuantity)
        {
            //
            // locate selected item in inventory
            //
            GameItemQuantity gameItemQuantity = _inventory.FirstOrDefault(i => i.GameItem.Id == selectedGameItemQuantity.GameItem.Id);

            if (gameItemQuantity != null)
            {
                if (selectedGameItemQuantity.Quantity == 1)
                {
                    _inventory.Remove(gameItemQuantity);
                }
                else
                {
                    gameItemQuantity.Quantity--;
                }
            }

            UpdateInventoryCategories();
        }
Exemplo n.º 3
0
        public List <GameItemQuantity> GameItemQuantitiesNotCompleted(List <GameItemQuantity> inventory)
        {
            List <GameItemQuantity> gameItemQuantitiesToComp1ete = new List <GameItemQuantity>();

            foreach (var missionGameItem in _requiredGameItemQuantities)
            {
                GameItemQuantity inventoryItemMatch = inventory.FirstOrDefault(gi => gi.GameItem.id == missionGameItem.GameItem.id);
                if (inventoryItemMatch == null)
                {
                    gameItemQuantitiesToComp1ete.Add(missionGameItem);
                }
                else
                {
                    if (inventoryItemMatch.Quantity < missionGameItem.Quantity)
                    {
                        gameItemQuantitiesToComp1ete.Add(missionGameItem);
                    }
                }
            }
            return(gameItemQuantitiesToComp1ete);
        }
Exemplo n.º 4
0
        /// <summary>
        /// add selected item to location or update quantity if already in location
        /// </summary>
        /// <param name="selectedGameItemQuantity">selected item</param>
        public void AddGameItemQuantityToLocation(GameItemQuantity selectedGameItemQuantity)
        {
            //
            // locate selected item in location
            //
            GameItemQuantity gameItemQuantity = _gameItems.FirstOrDefault(i => i.GameItem.Id == selectedGameItemQuantity.GameItem.Id);

            if (gameItemQuantity == null)
            {
                GameItemQuantity newGameItemQuantity = new GameItemQuantity();
                newGameItemQuantity.GameItem = selectedGameItemQuantity.GameItem;
                newGameItemQuantity.Quantity = 1;

                _gameItems.Add(newGameItemQuantity);
            }
            else
            {
                gameItemQuantity.Quantity++;
            }

            UpdateLocationGameItems();
        }
Exemplo n.º 5
0
        /// <summary>
        /// add selected item to inventory or update quantity if already in inventory
        /// </summary>
        /// <param name="selectedGameItemQuantity">selected item</param>
        public void AddGameItemQuantityToInventory(GameItemQuantity selectedGameItemQuantity)
        {
            //
            // locate selected item in inventory
            //
            GameItemQuantity gameItemQuantity = _inventory.FirstOrDefault(i => i.GameItem.Id == selectedGameItemQuantity.GameItem.Id);

            if (gameItemQuantity == null)
            {
                GameItemQuantity newGameItemQuantity = new GameItemQuantity();
                newGameItemQuantity.GameItem = selectedGameItemQuantity.GameItem;
                newGameItemQuantity.Quantity = 1;

                _inventory.Add(newGameItemQuantity);
            }
            else
            {
                gameItemQuantity.Quantity++;
            }

            UpdateInventoryCategories();
        }