public void UpdateInitValueFromUI(UserControl_Puzzles puzzzleUI) { InitValue = State2Hash(puzzzleUI.GetCurrentPuzzles()); }
/// <summary>建構式 </summary> public Puzzles(UserControl_Puzzles puzzzleUI) { BFSQueue = new Queue <ulong>(); }
public void UpdateInitValueFromUI(UserControl_Puzzles puzzzleUI) { InitValue = State2Hash(puzzzleUI.GetCurrentPuzzles()); }
/// <summary>建構式 </summary> public Puzzles(UserControl_Puzzles puzzzleUI) { BFSQueue = new Queue <ulong>(); }