Exemplo n.º 1
0
        public MainWindow()
        {
            //这边需要换一下,任何一个思维到只有一个父主题(后面可以加自由主题,再说)
            InitializeComponent();
            myNode = new MyNode("我是爸爸", grid, null);

            //显示图
            myNode.SetNumber_Numberother(0);
            myNode.ShowChildren(0);
            myNode.CreateRelation();

            //事件
            this.AddClick(myNode);
        }
Exemplo n.º 2
0
        private void shortcutKey_Down(object sender, KeyEventArgs e)
        {
            MyNode temp = FocusManager.GetFocusedElement(this) as MyNode;
            MyNode temp1;

            //使用自带的FOUCS属性
            if (e.Key == Key.A)
            {
                //为什么enter键不行有问题?【创建兄弟】
                myNode.removeNode();
                temp1 = new MyNode("创建了一个新节点", grid, myNode);
                temp.Child.Add(temp1);
                myNode.SetNumber_Numberother(0);
                RecoverWantEdit(myNode);
                myNode.ShowChildren(0);
                myNode.CreateRelation();
                temp1.Click   += myNode_Click;
                temp1.KeyDown += shortcutKey_Down;
            }
            else if (e.Key == Key.Tab)
            {
                //创建兄弟节点
                if (temp.father != null)
                {
                    myNode.removeNode();
                    temp1 = new MyNode("创建了一个兄弟节点", grid, temp.father);
                    temp.father.Child.Add(temp1);
                    myNode.SetNumber_Numberother(0);
                    RecoverWantEdit(myNode);
                    myNode.ShowChildren(0);
                    myNode.CreateRelation();
                    temp1.Click   += myNode_Click;
                    temp1.KeyDown += shortcutKey_Down;
                }
            }
            else if (e.Key == Key.Delete)
            {
                if (temp.father != null)
                {
                    myNode.removeNode();
                    //删除对应的线
                    temp.father.lines.Remove(temp.father.lines[temp.father.Child.IndexOf(temp)]);
                    temp.father.Child.Remove(temp);
                    myNode.SetNumber_Numberother(0);
                    RecoverWantEdit(myNode);
                    myNode.ShowChildren(0);
                    myNode.CreateRelation();
                    temp = null;
                }
            }
            else if (e.Key == Key.E)
            {
                //edit键
                myNode.removeNode();
                myNode.SetNumber_Numberother(0);
                RecoverWantEdit(myNode);
                temp.wantEdit = true;
                myNode.ShowChildren(0);
                myNode.CreateRelation();
            }
        }