Exemplo n.º 1
0
        public void MovePiece(int row, int column)
        {
            posy2 = row;
            posx2 = column;

            if (chess[posy, posx].ValidMoves(posx, posy, posx2, posy2, chess)) //合法移动
            {
                if (chess[posy2, posx2].ToString2() == "General")              //判断被吃的是不是帅
                {
                    Gameover = 1;
                }

                chess[posy2, posx2] = chess[posy, posx];
                chess[posy, posx]   = new GameboardPiece.blank(3);
                GameState           = 0;
                SucessMove          = true;
            }
            else if (chess[posy, posx] == chess[posy2, posx2])  //取消移动(再点击一次)
            {
                GameState  = 0;
                SucessMove = true;
                k--;
            }
            else if (chess[posy, posx].side == chess[posy2, posx2].side)
            {
            }
            else  //不合法移动
            {
                SucessMove = false;
            }
        }
Exemplo n.º 2
0
 public void InitializeGameboard()
 {
     for (int i = 0; i < 10; i++)
     {
         for (int j = 0; j < 9; j++)
         {
             chess[i, j] = new GameboardPiece.blank(3);
         }
     }
     //红方
     chess[0, 0] = new GameboardPiece.Rook(0);
     chess[0, 1] = new GameboardPiece.Horse(0);
     chess[0, 2] = new GameboardPiece.Elephant(0);
     chess[0, 3] = new GameboardPiece.Advisor(0);
     chess[0, 4] = new GameboardPiece.General(0);
     chess[0, 5] = new GameboardPiece.Advisor(0);
     chess[0, 6] = new GameboardPiece.Elephant(0);
     chess[0, 7] = new GameboardPiece.Horse(0);
     chess[0, 8] = new GameboardPiece.Rook(0);
     chess[2, 1] = new GameboardPiece.Cannon(0);
     chess[2, 7] = new GameboardPiece.Cannon(0);
     chess[3, 0] = new GameboardPiece.Soldier(0);
     chess[3, 2] = new GameboardPiece.Soldier(0);
     chess[3, 4] = new GameboardPiece.Soldier(0);
     chess[3, 6] = new GameboardPiece.Soldier(0);
     chess[3, 8] = new GameboardPiece.Soldier(0);
     //黑方
     chess[9, 0] = new GameboardPiece.Rook(1);
     chess[9, 1] = new GameboardPiece.Horse(1);
     chess[9, 2] = new GameboardPiece.Elephant(1);
     chess[9, 3] = new GameboardPiece.Advisor(1);
     chess[9, 4] = new GameboardPiece.General(1);
     chess[9, 5] = new GameboardPiece.Advisor(1);
     chess[9, 6] = new GameboardPiece.Elephant(1);
     chess[9, 7] = new GameboardPiece.Horse(1);
     chess[9, 8] = new GameboardPiece.Rook(1);
     chess[7, 1] = new GameboardPiece.Cannon(1);
     chess[7, 7] = new GameboardPiece.Cannon(1);
     chess[6, 0] = new GameboardPiece.Soldier(1);
     chess[6, 2] = new GameboardPiece.Soldier(1);
     chess[6, 4] = new GameboardPiece.Soldier(1);
     chess[6, 6] = new GameboardPiece.Soldier(1);
     chess[6, 8] = new GameboardPiece.Soldier(1);
 }