Exemplo n.º 1
0
        public void SetOffset(UInt16 OffX, UInt16 OffY)
        {
            if (OffX <= 0 || OffY <= 0)
            {
                return;
            }

            XOffset = OffX;
            YOffset = OffY;
            XZone   = (uint)(OffX << 12);
            YZone   = (uint)(OffY << 12);

            if (IsInWorld())
            {
                Region.CheckZone(this);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Sets the object's X and Y offsets for coordinate calculations.
        /// Return whether or not the player's zone changed as a result of this.
        /// </summary>
        /// <param name="offX"></param>
        /// <param name="offY"></param>
        /// <returns></returns>
        public ushort SetOffset(ushort offX, ushort offY, bool checkZone = true)
        {
            Player player = this as Player;

            if (player != null && player.MoveBlock)
            {
                return(0);
            }

            if (offX == 0 || offY == 0)
            {
                return(0);
            }

            XOffset = offX;
            YOffset = offY;

            if (checkZone && IsInWorld())
            {
                return(Region.CheckZone(this));
            }
            return(0);
        }