public void CaseSleep()
        {
            Creature c = Obj as Creature;

            bool   proceed = false;
            int    i       = 0;
            Player player  = null;

            while (!proceed)
            {
                i      = random.Next(0, c.PlayersInRange.Count());
                player = c.PlayersInRange[i];
                if (c.GetDistanceToWorldPoint(player) < 151 && !player.IsDead && !player.IsInvulnerable)
                {
                    proceed = true;
                }
            }

            //BuffInfo b = AbilityMgr.GetBuffInfo(14897, c, c); // Iron Body
            //c.BuffInterface.QueueBuff(new BuffQueueInfo(c, c.Level, b)); ()
        }