public KeepCreature(Creature_spawn spawn, KeepNpcCreature flagGrd, Keep keep) : base(spawn) { _keep = keep; _flagGrd = flagGrd; IsKeepLord = flagGrd.Info.KeepLord; EvtInterface.AddEventNotify(EventName.OnReceiveDamage, OnReceiveDamage); }
public KeepCreature(Creature_spawn spawn, KeepNpcCreature flagGuard, BattleFrontKeep keep) : base(spawn) { _keep = keep; FlagGuard = flagGuard; IsKeepLord = flagGuard.Info.KeepLord; IsPatrol = flagGuard.Info.IsPatrol; DefenceRank = 3; EvtInterface.AddEventNotify(EventName.OnReceiveDamage, OnReceiveDamage); }