public virtual void Load(ContentManager Content, GameWorld world) { }
public override void Load(ContentManager Content, GameWorld world) { base.Load(Content, world); Texture = Content.Load <Texture2D>("Rock"); Origin = new Vector2(Texture.Width / 2f, Texture.Height / 2f); }
public override void Load(ContentManager Content, GameWorld world) { this.world = world; blank = Content.Load <Texture2D>("Blank"); base.Load(Content, world); }