Exemplo n.º 1
0
 private void UpdateClientStatus(object state)
 {
     UniversalGameStatus = new GameStatus(GameStatusEnum.GAMEON, 30);
     Broadcaster.DisableGamePlay = false;
     Application["CurrentGridSolution"] = CurrentGridSolution = null;
     CurrentServedObject = new ServedObject { Status = MvcApplication.UniversalGameStatus, Grid = CurrentGrid, TotalWords = lst[servedGridIndex-1].Solution.Count() };
     GlobalHost.ConnectionManager.GetHubContext<MoveShapeHub>().Clients.All.StartNewGame(CurrentServedObject);
     gameStatusTimer.Stop();
 }
Exemplo n.º 2
0
 private void GenerateNewGrid(object state)
 {
     var curGrid = lst[servedGridIndex++];
     LatestServedTime = DateTime.Now.AddSeconds(30);
     UniversalGameStatus = new GameStatus(GameStatusEnum.SCOREDISPLAY, 30);
     gameStatusTimer.Start();
     Application["CurrentGrid"] = CurrentGrid = curGrid.Grid;
     Application["CurrentGridSolution"] = CurrentGridSolution = servedGridIndex > 1 ? lst[servedGridIndex - 2].Solution : null;// distribute results of the previous grid
     Broadcaster.DisableGamePlay = true;
     CurrentServedObject = new ServedObject { Status = MvcApplication.UniversalGameStatus, Solution = MvcApplication.CurrentGridSolution };
     GlobalHost.ConnectionManager.GetHubContext<MoveShapeHub>().Clients.All.DisableGamePlay(CurrentServedObject);
     curGrid.Grid.ServedOn = LatestServedTime;
     if ((lst.Count() - servedGridIndex) < 10)
         Task.Factory.StartNew(new Action(AddNewGrids));
 }