/// <summary>
 /// 初始化角色身上的触发型被动技能的回调
 /// </summary>
 /// <param name="self">Self.</param>
 /// <param name="enemy">Enemy.</param>
 public void InitTriggeredPassiveSkillCallBacks(BattleAgentController self, BattleAgentController enemy)
 {
     self.ClearAllSkillCallBacks();
     for (int i = 0; i < self.agent.attachedTriggeredSkills.Count; i++)
     {
         Skill skill = self.agent.attachedTriggeredSkills [i];
         skill.AffectAgents(self, enemy);
     }
 }