/// <summary>
        /// 初始化主动技能按钮
        /// </summary>
        public void SetUpActiveSkillButtons()
        {
            for (int i = 0; i < activeSkillButtonContainer.childCount; i++)
            {
                ActiveSkillButton activeSkillButton = activeSkillButtonContainer.GetChild(i).GetComponent <ActiveSkillButton>();

                float coolenPercentage = activeSkillButton.mask.fillAmount;
                player.attachedActiveSkills[i].coolenPercentage = (int)(coolenPercentage * 100);
            }

            for (int i = 0; i < activeSkillButtonContainer.childCount; i++)
            {
                activeSkillButtonContainer.GetChild(i).GetComponent <ActiveSkillButton>().Reset();
            }

            activeSkillButtonPool.AddChildInstancesToPool(activeSkillButtonContainer);


            if (bpCtr.towards == MyTowards.Left || bpCtr.towards == MyTowards.Right)
            {
                for (int i = 0; i < player.attachedActiveSkills.Count; i++)
                {
                    ActiveSkill       skill             = player.attachedActiveSkills[i];
                    ActiveSkillButton activeSkillButton = activeSkillButtonPool.GetInstance <ActiveSkillButton>(activeSkillButtonModel.gameObject, activeSkillButtonContainer);
                    int index = i;
                    //Debug.LogFormat("skill:{0},coolenPercentage:{1}", player.attachedActiveSkills[i].skillName, player.attachedActiveSkills[i].coolenPercentage);
                    activeSkillButton.SetUpActiveSkillButton(skill, index, activeSkillButtonContainer);
                    activeSkillButton.AddListener(OnActiveSkillButtonClick);
                }
            }
        }
        /// <summary>
        /// 战斗过程中如果遗忘技能,需要将该主动技能的按钮移除
        /// </summary>
        public void RemoveActiveSkillButton(Skill skill)
        {
            for (int i = 0; i < activeSkillButtonContainer.childCount; i++)
            {
                ActiveSkillButton activeSkillButton = activeSkillButtonContainer.GetChild(i).GetComponent <ActiveSkillButton>();

                if (activeSkillButton.skill.skillId == skill.skillId)
                {
                    activeSkillButton.Reset();
                    activeSkillButtonPool.AddInstanceToPool(activeSkillButton.gameObject);
                }
            }

            // 移除技能按钮时要更新技能按钮的点击响应,因为响应方法中有一个序号参数需要更新
            //(进入战斗初始化的时候按照技能顺序给按钮定了序号,点击时根据序号参数获得使用的是哪个技能,遗忘技能后该序号参数应该也更新一次)
            for (int i = 0; i < player.attachedActiveSkills.Count; i++)
            {
                ActiveSkill       activeSkill       = player.attachedActiveSkills[i];
                ActiveSkillButton activeSkillButton = activeSkillButtonContainer.GetChild(i).GetComponent <ActiveSkillButton>();
                int index = i;

                float coolenPercentage = activeSkillButton.mask.fillAmount;
                activeSkill.coolenPercentage = (int)(coolenPercentage * 100);


                activeSkillButton.SetUpActiveSkillButton(activeSkill, index, activeSkillButtonContainer);
                activeSkillButton.AddListener(OnActiveSkillButtonClick);
            }
        }