Exemplo n.º 1
0
 public meshMeshParamSpeedTreeWind(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
     Unk2 = new CArrayCompressed <CFloat>(cr2w, this, nameof(Unk2))
     {
         IsSerialized = true
     };
 }
 public gameLootResourceData(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
     Values = new CArrayCompressed <CookedLootData>(cr2w, this, nameof(Values))
     {
         IsSerialized = true
     };
 }
 public physicsMaterialLibraryResource(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
     ResourceHandles = new CArrayCompressed <CHandle <physicsMaterialResource> >(cr2w, this, nameof(ResourceHandles))
     {
         IsSerialized = true
     };
 }
 public gameCookedDeviceDataCompressed(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
     Parents = new CArrayCompressed <CUInt64>(cr2w, this, nameof(Parents))
     {
         IsSerialized = true
     };
     Children = new CArrayCompressed <CUInt64>(cr2w, this, nameof(Children))
     {
         IsSerialized = true
     };
     NodePosition = new Vector3(cr2w, this, nameof(NodePosition))
     {
         IsSerialized = true
     };
 }