Exemplo n.º 1
0
        public static bool ParseAttackerStateUpdateOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            sb.AppendLine("Packet offset " + gr.BaseStream.Position.ToString("X2"));
            sb.AppendLine("Opcode SMSG_ATTACKERSTATEUPDATE (0x01B1)");

            StreamWriter sw = new StreamWriter("attacker_state.log", true, Encoding.ASCII);

            HitInfo hi = (HitInfo)gr2.ReadUInt32();
            ulong attacker = gr2.ReadPackedGuid();
            ulong target = gr2.ReadPackedGuid();

            uint damage = gr2.ReadUInt32();

            sw.WriteLine("HitInfo {0}", hi);
            sw.WriteLine("attacker {0}", attacker.ToString("X16"));
            sw.WriteLine("target {0}", target.ToString("X16"));
            sw.WriteLine("damage {0}", damage);

            byte count = gr2.ReadByte();
            sw.WriteLine("count {0}", count);

            for (byte i = 0; i < count; i++)
            {
                ITEM_DAMAGE_TYPE damagetype = (ITEM_DAMAGE_TYPE)gr2.ReadUInt32();
                float damage2 = gr2.ReadSingle();
                uint damage3 = gr2.ReadUInt32();
                uint adsorb = gr2.ReadUInt32();
                uint resist = gr2.ReadUInt32();

                sw.WriteLine("damagetype {0}", damagetype);
                sw.WriteLine("damage2 {0}", damage2);
                sw.WriteLine("damage3 {0}", damage3);
                sw.WriteLine("adsorb {0}", adsorb);
                sw.WriteLine("resist {0}", resist);
            }

            VictimState targetstate = (VictimState)gr2.ReadUInt32();
            uint unk1 = gr2.ReadUInt32();
            uint unk2 = gr2.ReadUInt32();
            uint blocked = gr2.ReadUInt32();

            sw.WriteLine("targetstate {0}", targetstate);
            sw.WriteLine("unk1 {0}", unk1);
            sw.WriteLine("unk2 {0}", unk2);
            sw.WriteLine("blocked {0}", blocked);
            sw.WriteLine();

            sw.Flush();
            sw.Close();

            if (gr2.BaseStream.Position == gr2.BaseStream.Length)
                sb.AppendLine("parsed: ok...");
            else
                sb.AppendLine("parsed: error...");

            return true;
        }
Exemplo n.º 2
0
        private static bool ParseMovementUpdateBlock(GenericReader gr, StringBuilder sb, StreamWriter swe, StreamWriter data, ObjectTypes objectTypeId, WoWObject obj)
        {
            Coords4 coords;
            coords.X = 0;
            coords.Y = 0;
            coords.Z = 0;
            coords.O = 0;

            sb.AppendLine("=== movement_update_block_start ===");
            MovementFlags mf = MovementFlags.MOVEMENTFLAG_NONE;    // movement flags

            UpdateFlags flags = (UpdateFlags)gr.ReadByte();
            sb.AppendLine("Update Flags: " + flags.ToString("X") + " : " + flags);

            if ((UpdateFlags.UPDATEFLAG_LIVING & flags) != 0) // 0x20
            {
                mf = (MovementFlags)gr.ReadUInt32();
                sb.AppendLine("Movement Flags: " + mf.ToString("X") + " : " + mf);

                byte unk = gr.ReadByte();
                sb.AppendLine("Unknown Byte: " + unk.ToString("X2"));

                uint time = gr.ReadUInt32();
                sb.AppendLine("Time: " + time.ToString("X8"));
            }

            if ((UpdateFlags.UPDATEFLAG_HASPOSITION & flags) != 0) // 0x40
            {
                coords = gr.ReadCoords4();
                sb.AppendLine("Coords: " + coords.GetCoordsAsString());

                if (objectTypeId == ObjectTypes.TYPEID_UNIT || objectTypeId == ObjectTypes.TYPEID_GAMEOBJECT)
                {
                    if (obj != null)
                        obj.SetPosition(coords.X, coords.Y, coords.Z, coords.O);
                }
            }

            if ((flags & UpdateFlags.UPDATEFLAG_LIVING) != 0)   // 0x20
            {
                /*if (objectTypeId == ObjectTypes.TYPEID_UNIT || objectTypeId == ObjectTypes.TYPEID_GAMEOBJECT)
                {
                    data.WriteLine();
                    data.WriteLine(objectTypeId + ": " + coords.GetCoordsAsString());
                }*/

                if ((mf & MovementFlags.MOVEMENTFLAG_ONTRANSPORT) != 0) // transport
                {
                    ulong t_guid = gr.ReadUInt64();
                    sb.Append("Transport GUID: " + t_guid.ToString("X16") + ", ");

                    Coords4 transport = gr.ReadCoords4();
                    sb.AppendLine("Transport Coords: " + transport.GetCoordsAsString());

                    uint unk2 = gr.ReadUInt32(); // unk, probably timestamp
                    sb.AppendLine("Transport Unk: " + unk2.ToString("X8"));
                }

                if ((mf & (MovementFlags.MOVEMENTFLAG_SWIMMING | MovementFlags.MOVEMENTFLAG_UNK5)) != 0)
                {
                    float unkf1 = gr.ReadSingle();
                    sb.AppendLine("MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_UNK5): " + unkf1);
                }

                uint unk1 = gr.ReadUInt32();
                sb.AppendLine("Unk1: " + unk1.ToString("X8"));

                if ((mf & MovementFlags.MOVEMENTFLAG_JUMPING) != 0)
                {
                    // looks like orientation/coords/speed
                    float unk3 = gr.ReadSingle();
                    sb.AppendLine("unk3: " + unk3);
                    float unk4 = gr.ReadSingle();
                    sb.AppendLine("unk4: " + unk4);
                    float unk5 = gr.ReadSingle();
                    sb.AppendLine("unk5: " + unk5);
                    float unk6 = gr.ReadSingle();
                    sb.AppendLine("unk6: " + unk6);
                }

                if ((mf & MovementFlags.MOVEMENTFLAG_SPLINE) != 0)
                {
                    float unkf2 = gr.ReadSingle();
                    sb.AppendLine("MovementFlags & MOVEMENTFLAG_SPLINE: " + unkf2);
                }

                float ws = gr.ReadSingle();
                sb.AppendLine("Walk speed: " + ws);
                float rs = gr.ReadSingle();
                sb.AppendLine("Run speed: " + rs);
                float sbs = gr.ReadSingle();
                sb.AppendLine("Swimback speed: " + sbs);
                float ss = gr.ReadSingle();
                sb.AppendLine("Swim speed: " + ss);
                float wbs = gr.ReadSingle();
                sb.AppendLine("Walkback speed: " + wbs);
                float fs = gr.ReadSingle();
                sb.AppendLine("Fly speed: " + fs);
                float fbs = gr.ReadSingle();
                sb.AppendLine("Flyback speed: " + fbs);
                float ts = gr.ReadSingle();
                sb.AppendLine("Turn speed: " + ts); // pi = 3.14

                if ((mf & MovementFlags.MOVEMENTFLAG_SPLINE2) != 0)
                {
                    uint flags3 = gr.ReadUInt32();
                    sb.AppendLine("SplineFlags " + flags3.ToString("X8"));

                    if ((flags3 & 0x10000) != 0)
                    {
                        Coords3 c = gr.ReadCoords3();
                        sb.AppendLine("SplineFlags & 0x10000: " + c.GetCoords());
                    }
                    if ((flags3 & 0x20000) != 0)
                    {
                        ulong g3 = gr.ReadUInt64();
                        sb.AppendLine("flags3_guid: " + g3.ToString("X16")); // ????
                    }
                    if ((flags3 & 0x40000) != 0)
                    {
                        uint f3_3 = gr.ReadUInt32();
                        sb.AppendLine("flags3_unk_value3: " + f3_3.ToString("X8"));
                    }

                    uint t1 = gr.ReadUInt32();
                    sb.AppendLine("curr tick: " + t1.ToString("X8"));

                    uint t2 = gr.ReadUInt32();
                    sb.AppendLine("last tick: " + t2.ToString("X8"));

                    uint t3 = gr.ReadUInt32();
                    sb.AppendLine("tick count " + t3.ToString("X8"));

                    uint coords_count = gr.ReadUInt32();
                    sb.AppendLine("coords_count: " + coords_count.ToString("X8"));

                    for (uint i = 0; i < coords_count; i++)
                    {
                        Coords3 v = gr.ReadCoords3();
                        sb.AppendLine("coord" + i + ": " + v.GetCoords());
                    }

                    Coords3 end = gr.ReadCoords3();
                    sb.AppendLine("end: " + end.GetCoords());
                }
            }

            if ((flags & UpdateFlags.UPDATEFLAG_LOWGUID) != 0)   // 0x08
            {
                uint temp = gr.ReadUInt32(); // timestamp or something like it
                sb.AppendLine("UpdateFlags & 0x08 (lowguid): " + temp.ToString("X8"));
            }

            if ((UpdateFlags.UPDATEFLAG_HIGHGUID & flags) != 0) // 0x10
            {
                uint guid_high = gr.ReadUInt32(); // timestamp or something like it
                sb.AppendLine("UpdateFlags & 0x10 (highguid): " + guid_high.ToString("X8"));
            }

            if ((UpdateFlags.UPDATEFLAG_FULLGUID & flags) != 0) // 0x04
            {
                ulong guid2 = gr.ReadPackedGuid(); // guid, but what guid?
                sb.AppendLine("UpdateFlags & 0x04 guid: " + guid2.ToString("X16"));
            }

            if ((UpdateFlags.UPDATEFLAG_TRANSPORT & flags) != 0) // 0x02
            {
                uint time = gr.ReadUInt32(); // time
                sb.AppendLine("UpdateFlags & 0x02 t_time: " + time.ToString("X8"));
            }

            if ((UpdateFlags.UPDATEFLAG_SELFTARGET & flags) != 0) // 0x01
            {
                sb.AppendLine("updating self!");
            }

            sb.AppendLine("=== movement_update_block_end ===");
            return true;
        }
Exemplo n.º 3
0
        private static void ReadAndDumpField(UpdateField uf, StringBuilder sb, GenericReader gr, UpdateTypes updatetype, StreamWriter data, WoWObject obj)
        {
            MemoryStream ms = new MemoryStream(gr.ReadBytes(4));
            GenericReader gr2 = new GenericReader(ms);

            if (updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT || updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT2)
            {
                obj.SetUInt32Value(uf.Identifier, gr2.ReadUInt32());
                gr2.BaseStream.Position -= 4;
            }

            switch (uf.Type)
            {
                // TODO: add data writing
                /*case 3:
                    string val1 = gr.ReadSingle().ToString().Replace(",", ".");
                    if (updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT || updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT2)
                        data.WriteLine(uf.Name + " (" + uf.Identifier + "): " + val1);
                    sb.AppendLine(uf.Name + " (" + index + "): " + val1);
                    break;
                default:
                    uint val2 = gr.ReadUInt32();
                    if (updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT || updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT2)
                        data.WriteLine(uf.Name + " (" + uf.Identifier + "): " + val2);
                    sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + val2);
                    break;*/
                case 1: // uint32
                    sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + gr2.ReadUInt32().ToString("X8"));
                    break;
                case 2: // uint16+uint16
                    ushort value1 = gr2.ReadUInt16();
                    ushort value2 = gr2.ReadUInt16();

                    sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + "first " + value1.ToString("X4") + ", second " + value2.ToString("X4"));
                    if (uf.Name.StartsWith("PLAYER_SKILL_INFO_1_"))
                    {
                        int num = uf.Identifier - 858;
                        if ((num % 3) == 0)
                        {
                            ushort skill = value1;
                            ushort flag = value2;

                            string str = String.Format("skill {0}, flag {1}", skill, (ProfessionFlags)flag);
                            sb.AppendLine(str);
                        }
                        else if (((num - 1) % 3) == 0)
                        {
                            ushort minskill = value1;
                            ushort maxskill = value2;

                            string str = String.Format("minskill {0}, maxskill {1}", minskill, maxskill);
                            sb.AppendLine(str);
                        }
                        else
                        {
                            ushort minbonus = value1;
                            ushort maxbonus = value2;

                            string str = String.Format("minbonus {0}, maxbonus {1}", minbonus, maxbonus);
                            sb.AppendLine(str);
                        }
                    }
                    break;
                case 3: // float
                    sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + gr2.ReadSingle());
                    //sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + gr.ReadSingle().ToString().Replace(",", "."));
                    break;
                case 4: // uint64 (can be only low part)
                    sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + gr2.ReadUInt32().ToString("X8"));
                    break;
                case 5: // bytes
                    uint value = gr2.ReadUInt32();
                    sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + value.ToString("X8"));
                    if (uf.Identifier == 36) // UNIT_FIELD_BYTES_0
                    {
                        byte[] bytes = BitConverter.GetBytes(value);
                        Races race = (Races)bytes[0];
                        Class class_ = (Class)bytes[1];
                        Gender gender = (Gender)bytes[2];
                        Powers powertype = (Powers)bytes[3];

                        string str = String.Format("Race: {0}, class: {1}, gender: {2}, powertype: {3}", race, class_, gender, powertype);
                        sb.AppendLine(str);
                    }
                    break;
                default:
                    sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + "unknown type " + gr2.ReadUInt32().ToString("X8"));
                    break;
            }

            gr2.Close();
        }
Exemplo n.º 4
0
        public static bool ParseSpellNonMeleeDamageLogOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            StreamWriter sw = new StreamWriter("SpellNonMeleeDamageLog.log", true, Encoding.ASCII);

            sw.WriteLine("Packet offset {0}", gr.BaseStream.Position.ToString("X2"));
            sw.WriteLine("Opcode SpellNonMeleeDamageLog (0x0250)");

            ulong target = gr2.ReadPackedGuid();
            ulong caster = gr2.ReadPackedGuid();
            sw.WriteLine("target {0}, caster {1}", target, caster);
            uint spellid = gr2.ReadUInt32();
            sw.WriteLine("spell {0}", spellid);
            uint damage = gr2.ReadUInt32();
            sw.WriteLine("damage {0}", damage);
            byte unk1 = gr2.ReadByte();
            sw.WriteLine("unk1 {0}", unk1);
            uint adsorb = gr2.ReadUInt32();
            sw.WriteLine("adsorb {0}", adsorb);
            uint resist = gr2.ReadUInt32();
            sw.WriteLine("resist {0}", resist);
            byte unk2 = gr2.ReadByte();
            sw.WriteLine("unk2 {0}", unk2);
            byte unk3 = gr2.ReadByte();
            sw.WriteLine("unk3 {0}", unk3);
            uint blocked = gr2.ReadUInt32();
            sw.WriteLine("blocked {0}", blocked);
            uint flags = gr2.ReadUInt32();
            sw.WriteLine("flags {0}", flags.ToString("X8"));
            byte unk4 = gr2.ReadByte();
            sw.WriteLine("unk4 {0}", unk4);

            if ((flags & 0x1) != 0)
            {
                float a = gr2.ReadSingle();
                float b = gr2.ReadSingle();
                sw.WriteLine("0x1: a {0}, b {1}", a, b);
            }
            if ((flags & 0x4) != 0)
            {
                float a = gr2.ReadSingle();
                float b = gr2.ReadSingle();
                sw.WriteLine("0x4: a {0}, b {1}", a, b);
            }
            if ((flags & 0x20) != 0)
            {
                float a = gr2.ReadSingle();
                float b = gr2.ReadSingle();
                float c = gr2.ReadSingle();
                float d = gr2.ReadSingle();
                float e = gr2.ReadSingle();
                float f = gr2.ReadSingle();
                sw.WriteLine("0x20: a {0}, b {1}, c {2}, d {3}, e {4}, f {5}", a, b, c, d, e, f);
            }

            if (gr2.BaseStream.Position != gr2.BaseStream.Length)
                sw.WriteLine("F**K!: " + flags.ToString("X8"));

            sw.WriteLine();
            sw.Flush();
            sw.Close();

            return true;
        }
Exemplo n.º 5
0
        public static bool ParseSpellLogExecuteOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            StreamWriter sw = new StreamWriter("SpellLogExecute.log", true, Encoding.ASCII);

            sw.WriteLine("Packet offset {0}", gr.BaseStream.Position.ToString("X2"));
            sw.WriteLine("Opcode SMSG_SPELLLOGEXECUTE (0x024C)");

            ulong caster = gr2.ReadPackedGuid();
            sw.WriteLine("caster {0}", caster.ToString("X16"));
            uint spellid = gr2.ReadUInt32();
            sw.WriteLine("spellid {0}", spellid);
            uint count1 = gr2.ReadUInt32();
            sw.WriteLine("count1 {0}", count1);
            for (uint i = 0; i < count1; ++i)
            {
                uint spelleffect = gr2.ReadUInt32();
                sw.WriteLine("spelleffect {0}", spelleffect);
                uint count2 = gr2.ReadUInt32();
                sw.WriteLine("count2 {0}", count2);
                for (uint j = 0; j < count2; ++j)
                {
                    ulong guid;
                    uint unk1;
                    uint unk2;
                    float unk3;

                    switch (spelleffect)
                    {
                        case 0x08:                                  // SPELL_EFFECT_MANA_DRAIN
                            guid = gr2.ReadPackedGuid();
                            unk1 = gr2.ReadUInt32();
                            unk2 = gr2.ReadUInt32();
                            unk3 = gr2.ReadSingle();
                            sw.WriteLine("0x08: {0} {1} {2} {3}", guid.ToString("X16"), unk1, unk2, unk3);
                            break;
                        case 0x13:                                  // SPELL_EFFECT_ADD_EXTRA_ATTACKS
                            guid = gr2.ReadPackedGuid();
                            unk1 = gr2.ReadUInt32();
                            sw.WriteLine("0x13: {0} {1}", guid.ToString("X16"), unk1);
                            break;
                        case 0x44:                                  // SPELL_EFFECT_INTERRUPT_CAST
                            guid = gr2.ReadPackedGuid();
                            unk1 = gr2.ReadUInt32();
                            sw.WriteLine("0x44: {0} {1}", guid.ToString("X16"), unk1);
                            break;
                        case 0x6F:                                  // SPELL_EFFECT_DURABILITY_DAMAGE
                            guid = gr2.ReadPackedGuid();
                            unk1 = gr2.ReadUInt32();
                            unk2 = gr2.ReadUInt32();
                            sw.WriteLine("0x6F: {0} {1} {2}", guid.ToString("X16"), unk1, unk2);
                            break;
                        case 0x21:                                  // SPELL_EFFECT_OPEN_LOCK
                        case 0x3B:                                  // SPELL_EFFECT_OPEN_LOCK_ITEM
                            guid = gr2.ReadPackedGuid();
                            sw.WriteLine("0x21,0x3B: {0}", guid.ToString("X16"));
                            break;
                        case 0x18:                                  // SPELL_EFFECT_CREATE_ITEM
                            unk1 = gr2.ReadUInt32();
                            sw.WriteLine("0x18: {0}", unk1);
                            break;
                        case 0x1C:                                  // SPELL_EFFECT_SUMMON
                        case 0x29:                                  // SPELL_EFFECT_SUMMON_WILD
                        case 0x2A:                                  // SPELL_EFFECT_SUMMON_GUARDIAN
                        case 0x32:                                  // SPELL_EFFECT_TRANS_DOOR
                        case 0x38:                                  // SPELL_EFFECT_SUMMON_PET
                        case 0x49:                                  // SPELL_EFFECT_SUMMON_POSSESSED
                        case 0x4A:                                  // SPELL_EFFECT_SUMMON_TOTEM
                        case 0x4C:                                  // SPELL_EFFECT_SUMMON_OBJECT_WILD
                        case 0x51:                                  // SPELL_EFFECT_CREATE_HOUSE
                        case 0x53:                                  // SPELL_EFFECT_DUEL
                        case 0x57:                                  // SPELL_EFFECT_SUMMON_TOTEM_SLOT1
                        case 0x58:                                  // SPELL_EFFECT_SUMMON_TOTEM_SLOT2
                        case 0x59:                                  // SPELL_EFFECT_SUMMON_TOTEM_SLOT3
                        case 0x5A:                                  // SPELL_EFFECT_SUMMON_TOTEM_SLOT4
                        case 0x5D:                                  // SPELL_EFFECT_SUMMON_PHANTASM
                        case 0x61:                                  // SPELL_EFFECT_SUMMON_CRITTER
                        case 0x68:                                  // SPELL_EFFECT_SUMMON_OBJECT_SLOT1
                        case 0x69:                                  // SPELL_EFFECT_SUMMON_OBJECT_SLOT2
                        case 0x6A:                                  // SPELL_EFFECT_SUMMON_OBJECT_SLOT3
                        case 0x6B:                                  // SPELL_EFFECT_SUMMON_OBJECT_SLOT4
                        case 0x70:                                  // SPELL_EFFECT_SUMMON_DEMON
                        case 0x96:                                  // SPELL_EFFECT_150
                            guid = gr2.ReadPackedGuid();
                            sw.WriteLine("summon: {0}", guid.ToString("X16"));
                            break;
                        case 0x65:                                  // SPELL_EFFECT_FEED_PET
                            unk1 = gr2.ReadUInt32();
                            sw.WriteLine("0x65: {0}", unk1);
                            break;
                        case 0x66:                                  // SPELL_EFFECT_DISMISS_PET
                            guid = gr2.ReadPackedGuid();
                            sw.WriteLine("0x66: {0}", guid.ToString("X16"));
                            break;
                        default:
                            sw.WriteLine("unknown spell effect {0}", spelleffect);
                            break;
                    }
                }
            }

            if (gr2.BaseStream.Position != gr2.BaseStream.Length)
                sw.WriteLine("F**K!");

            sw.WriteLine();
            sw.Flush();
            sw.Close();

            return true;
        }
Exemplo n.º 6
0
        /// <summary>
        /// Monster move opcode parser method.
        /// </summary>
        /// <param name="gr">Main stream reader.</param>
        /// <param name="gr2">Packet stream reader.</param>
        /// <param name="sb">Logger string builder.</param>
        /// <param name="swe">Error logger writer.</param>
        /// <returns>Successful</returns>
        public static bool ParseMonsterMoveOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            sb.AppendLine("Packet offset " + gr.BaseStream.Position.ToString("X2"));
            sb.AppendLine("Opcode SMSG_MONSTER_MOVE (0x00DD)");

            ulong guid = gr2.ReadPackedGuid();
            sb.AppendLine("GUID " + guid.ToString("X16"));

            Coords3 coords = gr2.ReadCoords3();
            sb.AppendLine("Start point " + coords.GetCoords());

            uint time = gr2.ReadUInt32();
            sb.AppendLine("Time " + time);

            byte unk = gr2.ReadByte();
            sb.AppendLine("unk_byte " + unk);

            switch (unk)
            {
                case 0: // обычный пакет
                    break;
                case 1: // стоп, конец пакета...
                    sb.AppendLine("stop");
                    return true;
                case 2:
                    Coords3 point = gr2.ReadCoords3();
                    sb.AppendLine("unk point " + point.GetCoords());
                    break;
                case 3: // чей-то гуид, скорее всего таргета...
                    ulong target_guid = gr2.ReadUInt64();
                    sb.AppendLine("GUID unknown " + target_guid.ToString("X16"));
                    break;
                case 4: // похоже на ориентацию...
                    float orientation = gr2.ReadSingle();
                    sb.AppendLine("Orientation " + orientation.ToString().Replace(",", "."));
                    break;
                default:
                    swe.WriteLine("Error in position " + gr.BaseStream.Position.ToString("X2"));
                    swe.WriteLine("unknown unk " + unk);
                    break;
            }

            Flags flags = (Flags)gr2.ReadUInt32();
            sb.AppendLine("Flags " + flags);

            uint movetime = gr2.ReadUInt32();
            sb.AppendLine("MoveTime " + movetime);

            uint points = gr2.ReadUInt32();
            sb.AppendLine("Points " + points);

            List<Node> nodes = new List<Node>((int)points);

            if ((flags & Flags.flag10) != 0) // 0x200
            {
                sb.AppendLine("Taxi");
                for (uint i = 0; i < points; i++)
                {
                    Node node = new Node();
                    node.x = gr2.ReadSingle();
                    node.y = gr2.ReadSingle();
                    node.z = gr2.ReadSingle();
                    nodes.Add(node);
                    //Coords3 path = gr2.ReadCoords3();
                    //sb.AppendLine("Path point" + i + ": " + path.GetCoords());
                }
            }
            else
            {
                if ((flags & Flags.flag09) == 0 && (flags & Flags.flag10) == 0 && flags != 0)
                {
                    swe.WriteLine("Unknown flags " + flags);
                }

                if ((flags & Flags.flag09) != 0)
                    sb.AppendLine("Running");

                Coords3 end = gr2.ReadCoords3();
                sb.AppendLine("End point " + end.GetCoords());

                for (uint i = 0; i < (points - 1); i++)
                {
                    int mask = gr2.ReadInt32();
                    sb.AppendLine("shift mask" + i + " " + mask.ToString("X8"));

                    int temp1, temp2, temp3;
                    temp1 = (mask & 0x07FF) << 0x15;
                    temp2 = ((mask >> 0x0B) & 0x07FF) << 0x15;
                    temp3 = (mask >> 0x16) << 0x16;
                    temp1 >>= 0x15;
                    temp2 >>= 0x15;
                    temp3 >>= 0x16;
                    float x = temp1 * 0.25f;
                    float y = temp2 * 0.25f;
                    float z = temp3 * 0.25f;
                    sb.AppendLine("shift is " + x + " " + y + " " + z + ".");
                }
            }

            if ((flags & Flags.flag10) != 0)
            {
                StreamWriter sw = new StreamWriter("taxiinfo.txt", true);
                sw.WriteLine("GUID: 0x" + guid.ToString("X16"));
                sw.WriteLine(string.Format("Position: {0} {1} {2}", coords.X, coords.Y, coords.Z));
                sw.WriteLine("Time: " + time);
                sw.WriteLine("Movetime: " + movetime);
                sw.WriteLine("Nodes: " + points);
                for (int i = 0; i < points; i++)
                    sw.WriteLine(string.Format("Node {0}: {1} {2} {3}", i, nodes[i].x, nodes[i].y, nodes[i].z));

                uint mangos_time = 0;

                float len = 0, xd, yd, zd;

                /*xd = nodes[0].x - coords.X;
                yd = nodes[0].y - coords.Y;
                zd = nodes[0].z - coords.Z;
                len += (float)Math.Sqrt((xd * xd + yd * yd + zd * zd));*/

                for (int i = 1; i < points; i++)
                {
                    xd = nodes[i].x - nodes[i - 1].x;
                    yd = nodes[i].y - nodes[i - 1].y;
                    zd = nodes[i].z - nodes[i - 1].z;
                    len += (float)Math.Sqrt((xd * xd + yd * yd + zd * zd));
                }

                mangos_time = (uint)(len * 33.360f);    // 33.373f / 33.336

                sw.WriteLine("Mangostime 3D: " + mangos_time);

                mangos_time = 0;
                len = 0;

                for (int i = 1; i < points; i++)
                {
                    xd = nodes[i].x - nodes[i - 1].x;
                    yd = nodes[i].y - nodes[i - 1].y;
                    len += (float)Math.Sqrt((xd * xd + yd * yd));
                }

                mangos_time = (uint)(len * 33.360f);

                sw.WriteLine("Mangostime 2D: " + mangos_time);
                sw.WriteLine();

                sw.Flush();
                sw.Close();
            }
            return true;
        }
Exemplo n.º 7
0
        public static bool ParseLoginSetTimeSpeedOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            sb.AppendLine("Packet offset " + gr.BaseStream.Position.ToString("X2"));
            sb.AppendLine("Opcode SMSG_LOGIN_SETTIMESPEED (0x0042)");

            StreamWriter sw = new StreamWriter("login_timespeed.log", true, Encoding.ASCII);

            uint time = gr2.ReadUInt32();
            float speed = gr2.ReadSingle();

            sw.WriteLine("time {0}, speed {1}", time, speed);

            sw.Flush();
            sw.Close();

            if (gr2.BaseStream.Position == gr2.BaseStream.Length)
                sb.AppendLine("parsed: ok...");
            else
                sb.AppendLine("parsed: error...");

            return true;
        }
Exemplo n.º 8
0
        public static bool ParseCorpseQueryOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            if (direction == 0)  // client packet
                return false;

            StreamWriter sw = new StreamWriter("corpse_query.log", true, Encoding.ASCII);

            sw.WriteLine("Packet offset {0}", gr.BaseStream.Position.ToString("X2"));
            sw.WriteLine("Opcode MSG_CORPSE_QUERY (0x0216)");

            byte unk = gr2.ReadByte();
            sw.WriteLine("unk {0}", unk);
            if (unk > 0)
            {
                uint mapid1 = gr2.ReadUInt32();
                float x = gr2.ReadSingle();
                float y = gr2.ReadSingle();
                float z = gr2.ReadSingle();
                uint mapid2 = gr2.ReadUInt32();
                sw.WriteLine("map {0}, pos {1} {2} {3}", mapid1, x, y, z);
                sw.WriteLine("map2 {0}", mapid2);
            }

            if (gr2.BaseStream.Position == gr2.BaseStream.Length)
                sw.WriteLine("parsed: ok...");
            else
                sw.WriteLine("parsed: error...");

            sw.WriteLine();
            sw.Flush();
            sw.Close();

            return true;
        }