Exemplo n.º 1
0
        public string ShapeBaseTossPatch(coShapeBase thisobj)
            {
            if (!thisobj.isObject())
                return string.Empty;

            coItem item = console.Call_Classname("ItemData", "CreateItem", new[] {"HealthKitPatch"});
            item["istemp"] = true.AsString();

            item["sourceObject"] = thisobj;
            item["static"] = false.AsString();

            (( coSimSet)"MissionCleanup").pushToBack(item);

            Random r = new Random();

            Point3F vec = new Point3F(-1 + (float) r.NextDouble()*2, -1*(float) r.NextDouble()*2, (float) r.NextDouble());
            vec = vec.vecotrScale(10);
            Point3F eye = thisobj.getEyeVector();
            float dot = new Point3F("0 0 1 ").vectorDot(eye);
            if (dot < 0)
                dot = -dot;

            vec = vec + new Point3F("0 0 8").vecotrScale(1 - dot);
            vec = vec + thisobj.getVelocity();

            TransformF pos = new TransformF(thisobj.getWorldBox().minExtents);
            item.setTransform(pos);
            item.applyImpulse(pos.MPosition, vec);
            item.setCollisionTimeout(thisobj);

            item.call("schedulePop");

            return item;
            }
Exemplo n.º 2
0
        public string ShapeBaseTossPatch(string thisobj)
            {
            if (!console.isObject(thisobj))
                return string.Empty;

            string item = console.Call_Classname("ItemData", "CreateItem", new[] {"HealthKitPatch"});
            console.SetVar(item + ".istemp", true);
            //string item = con.Eval("ItemData::CreateItem(HealthKitPatch);", true);
            console.SetVar(string.Format("{0}.sourceObject", item), thisobj);
            console.SetVar(string.Format("{0}.static", item), false);
            SimSet.pushToBack("MissionCleanup", item);

            Random r = new Random();

            Point3F vec = new Point3F(-1 + (float) r.NextDouble()*2, -1*(float) r.NextDouble()*2, (float) r.NextDouble());
            vec = vec.vecotrScale(10);
            Point3F eye = ShapeBase.getEyeVector(thisobj);
            float dot = new Point3F("0 0 1 ").vectorDot(eye);
            if (dot < 0)
                dot = -dot;

            vec = vec + new Point3F("0 0 8").vecotrScale(1 - dot);
            vec = vec + ShapeBase.getVelocity(thisobj);

            TransformF pos = new TransformF(SceneObject.getWorldBox(thisobj).minExtents);
            SceneObject.setTransform(item, pos);
            ShapeBase.applyImpulse(item, pos.MPosition, vec);
            Item.setCollisionTimeout(item, thisobj.AsInt());
            console.Call(item, "schedulePop");
            return item;
            }