Rotate() public method

public Rotate ( int rotate ) : void
rotate int
return void
 private void SetRotation(PageOrientation orientation)
 {
     if (orientation.HasFlag(PageOrientation.LandscapeLeft))
     {
         BufferRotate = 0;
     }
     else if (orientation.HasFlag(PageOrientation.LandscapeRight))
     {
         BufferRotate = 180;
     }
     else if (orientation.HasFlag(PageOrientation.PortraitUp))
     {
         //The back camera renders upsidedown so use a different rotate
         if (Capture != null && Capture.SensorLocation == CameraSensorLocation.Front)
         {
             BufferRotate = 270;
         }
         else if (Capture != null && Capture.SensorLocation == CameraSensorLocation.Back)
         {
             BufferRotate = 90;
         }
         else
         {
             BufferRotate = 270;
         }
     }
     else if (orientation.HasFlag(PageOrientation.PortraitDown))
     {
         //The back camera renders upsidedown so use a different rotate
         if (Capture != null && Capture.SensorLocation == CameraSensorLocation.Front)
         {
             BufferRotate = 90;
         }
         else if (Capture != null && Capture.SensorLocation == CameraSensorLocation.Back)
         {
             BufferRotate = 270;
         }
         else
         {
             BufferRotate = 90;
         }
     }
     if (Preview != null)
     {
         Preview.Rotate(BufferRotate);
     }
 }