Exemplo n.º 1
0
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
Exemplo n.º 2
0
        public void buyBarbarianSelected(object sender, PlayerIndexEventArgs e)
        {
            Character newBarbarian;
            Vector2 champPos = champion.getPosition();
            champPos.X = champPos.X / 60;
            champPos.Y = champPos.Y / 60;

            if ((int)champPos.Y + 1 < 10 && map.GetSquare((int)champPos.Y + 1, (int)champPos.X).getCurrentChar() == null && champion.Gold >= 100)
            {
                newBarbarian = new Barbarian(game, (int)champPos.X, (int)champPos.Y + 1, playerManager.GetCurrentPlayer());
                game.Components.Add(newBarbarian);
                charList.Add(newBarbarian);
                champion.Gold = champion.Gold - newBarbarian.Cost;
            }
            else if ((int)champPos.X + 1 < 10 && map.GetSquare((int)champPos.Y, (int)champPos.X + 1).getCurrentChar() == null && champion.Gold >= 100)
            {
                newBarbarian = new Barbarian(game, (int)champPos.X + 1, (int)champPos.Y, playerManager.GetCurrentPlayer());
                game.Components.Add(newBarbarian);
                charList.Add(newBarbarian);
                champion.Gold = champion.Gold - newBarbarian.Cost;
            }
            else if ((int)champPos.Y - 1 >= 0 && map.GetSquare((int)champPos.Y - 1, (int)champPos.X).getCurrentChar() == null && champion.Gold >= 100)
            {
                newBarbarian = new Barbarian(game, (int)champPos.X, (int)champPos.Y - 1, playerManager.GetCurrentPlayer());
                game.Components.Add(newBarbarian);
                charList.Add(newBarbarian);
                champion.Gold = champion.Gold - newBarbarian.Cost;
            }
            else if ((int)champPos.X - 1 >= 0 && map.GetSquare((int)champPos.Y, (int)champPos.X - 1).getCurrentChar() == null && champion.Gold >= 100)
            {
                newBarbarian = new Barbarian(game, (int)champPos.X - 1, (int)champPos.Y, playerManager.GetCurrentPlayer());
                game.Components.Add(newBarbarian);
                charList.Add(newBarbarian);
                champion.Gold = champion.Gold - newBarbarian.Cost;
            }
            gameStateManager.State = GameState.playing;
            screenManager.RemoveScreen(this);
        }
Exemplo n.º 3
0
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
Exemplo n.º 4
0
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen());
     gameStateManager.State = GameState.playing;
     ScreenManager.AddScreen(new OptionsScreen(game), null);
 }
Exemplo n.º 5
0
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
Exemplo n.º 6
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        /// <summary>
        /// Event handler for when the Frobnicate menu entry is selected.
        /// </summary>
        void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            frobnicate = !frobnicate;

            SetMenuEntryText();
        }
Exemplo n.º 7
0
        /// <summary>
        /// Event handler for when the Elf menu entry is selected.
        /// </summary>
        void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            elf++;

            SetMenuEntryText();
        }
Exemplo n.º 8
0
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentUngulate++;

            if (currentUngulate > Ungulate.Llama)
                currentUngulate = 0;

            SetMenuEntryText();
        }
Exemplo n.º 9
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        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentLanguage = (currentLanguage + 1) % languages.Length;

            SetMenuEntryText();
        }
Exemplo n.º 10
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 void cancelSelected(object sender, PlayerIndexEventArgs e)
 {
     gameStateManager.State = GameState.playing;
     screenManager.RemoveScreen(this);
 }
Exemplo n.º 11
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen(null));
 }
Exemplo n.º 12
0
 public void ExitSelected(object sender, PlayerIndexEventArgs e)
 {
     screenManager.Game.Exit();
 }