private void meteoriteNextTick(Meteorite meteorite)
 {
     if (meteorite.Active)
     {
         meteorite.NextTick();
     }
 }
 private void addAndSummonMeteorite()
 {
     for (int i = 0; i < maxAmountOfMeteoritesFallingSimultaneously; i++)
     {
         if (!Meteorites[i].Active)
         {
             Meteorites[i] = new Meteorite(this);
             Meteorites[i].MeteoriteSummon(Random.Next(maxTicksMeteoriteFalling) + 1, Random.Next(maxTicksMeteoriteCracking) + 1, Random.Next(maxTicksMeteoriteBeforeDissolving) + 1, mainSentry.GetRandCoordsOnMap().Item1, mainSentry.GetRandCoordsOnMap().Item2);
         }
     }
 }
 public MeteoriteShard(int _x, int _y, Meteorite meteorite) : base(_x, _y)
 {
     this.meteorite = meteorite;
 }