Exemplo n.º 1
0
        private void SetupTerrainV2()
        {
            while (tunnel == null)
            {
                Thread.Sleep(10);
            }
            session.Send(JsonConvert.SerializeObject(Commands.pause(tunnel)));
            Task.Delay(1000).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "GroundPlane")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.CreateGroundTerrainWithHeights(tunnel)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, -105, -4, -128, 0, 0, 0, "terrain", true, false)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "terrain")));
            Task.Delay(100).Wait();

            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "Camera")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, 0, 0, 0, 0, 0, 0, "MainBike", false, false)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "MainBike")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNodeWithParent(tunnel, session.terrain.UuidMainBike, session.terrain.UuidCamera)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNode(tunnel, session.terrain.UuidMainBike, 0, 0, 0, 270, 0)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, 10, 0, 0, 0, 0.5, 0.4, "BikePanel", false, true)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "BikePanel")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNodeWithParent(tunnel, session.terrain.UuidStatsPanel, session.terrain.UuidCamera)));
            Task.Delay(500).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNode(tunnel, session.terrain.UuidStatsPanel, 0, 1, -0.75, 0, -30)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, 10, 0, 0, 0, 1, 0.5, "MessagePanel", false, true)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "MessagePanel")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNodeWithParent(tunnel, session.terrain.UuidMessagePanel, session.terrain.UuidCamera)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNode(tunnel, session.terrain.UuidMessagePanel, 0.9, 1.5, -1.4, -30, 0)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.addSkyBox(tunnel)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddRoute(tunnel)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddRoad(tunnel, session.terrain.route.Last().id)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "Road")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.MoveObject(tunnel, session.terrain.UuidCamera, session.terrain.road.Last().id)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateSpeed(tunnel, session.terrain.UuidCamera, 0)));
            session.Send(JsonConvert.SerializeObject(Commands.SwapPanel(tunnel, session.terrain.UuidStatsPanel)));
            session.Send(JsonConvert.SerializeObject(Commands.SwapPanel(tunnel, session.terrain.UuidMessagePanel)));
            session.Send(JsonConvert.SerializeObject(Commands.play(tunnel)));
            session.Send(JsonConvert.SerializeObject(Commands.SaveTerrain(tunnel)));
        }
Exemplo n.º 2
0
        //Setup up terrain with commands in VREngine
        #region
        public void SetupTerrain()
        {
            while (tunnel == null)
            {
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.pause(tunnel)));
            while (!session.terrain.pauze)
            {
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "GroundPlane")));
            while (session.terrain.UuidGroundPlane == null)
            {
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.DeleteNode(tunnel, session.terrain.UuidGroundPlane)));
            session.Send(JsonConvert.SerializeObject(Commands.CreateGroundTerrainWithHeights(tunnel)));
            while (!session.terrain.terainAdded)
            {
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, -105, -4, -128, 0, 0, 0, "terrain", true, false)));
            while (session.terrain.UuidTerrainNode == null)
            {
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.addTextureTerrain(tunnel, session.terrain.UuidTerrainNode, session.folder, "water.jpg", 0, 1, 1)));
            session.Send(JsonConvert.SerializeObject(Commands.addTextureTerrain(tunnel, session.terrain.UuidTerrainNode, session.folder, "grass_ground2y_d.jpg", 1, 5, 0)));
            session.Send(JsonConvert.SerializeObject(Commands.addTextureTerrain(tunnel, session.terrain.UuidTerrainNode, session.folder, "snow_mud_d.jpg", 5, 15, 0)));
            session.Send(JsonConvert.SerializeObject(Commands.addTextureTerrain(tunnel, session.terrain.UuidTerrainNode, session.folder, "mntn_x2_d.jpg", 15, 28, 0)));
            session.Send(JsonConvert.SerializeObject(Commands.addTextureTerrain(tunnel, session.terrain.UuidTerrainNode, session.folder, "snow_rough_s.jpg", 28, 40, 0)));
            session.Send(JsonConvert.SerializeObject(Commands.addTextureTerrain(tunnel, session.terrain.UuidTerrainNode, session.folder, "snow2ice_d.jpg", 40, 100, 0)));
            while (session.terrain.UuidCamera == null)
            {
                session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "Camera")));
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, 0, 0, 0, -90, 0, 0, "MainBike", false, false)));
            while (session.terrain.UuidMainBike == null)
            {
                session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "MainBike")));
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNodeWithParent(tunnel, session.terrain.UuidMainBike, session.terrain.UuidCamera)));
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNode(tunnel, session.terrain.UuidMainBike, 0, 0, 0, 180, 0, 0.5)));
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, 10, 0, 0, 0, 0.5, 0.4, "BikePanel", false, true)));

            while (session.terrain.UuidStatsPanel == null)
            {
                session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "BikePanel")));
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNodeWithParent(tunnel, session.terrain.UuidStatsPanel, session.terrain.UuidCamera)));
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNode(tunnel, session.terrain.UuidStatsPanel, 0, 1, -0.75, 0, -30, 1)));
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, 10, 0, 0, 0, 1, 0.5, "MessagePanel", false, true)));
            while (session.terrain.UuidMessagePanel == null)
            {
                session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "MessagePanel")));
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNodeWithParent(tunnel, session.terrain.UuidMessagePanel, session.terrain.UuidCamera)));
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNode(tunnel, session.terrain.UuidMessagePanel, 0.9, 1.5, -1.4, -30, 0, 1)));
            session.Send(JsonConvert.SerializeObject(Commands.addSkyBox(tunnel)));
            session.Send(JsonConvert.SerializeObject(Commands.AddRoute(tunnel)));
            while (session.terrain.UuidRoute == null)
            {
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.AddRoad(tunnel, session.terrain.UuidRoute)));
            while (session.terrain.UuidRoadNode == null)
            {
                session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "Road")));
                Thread.Sleep(1000);
            }
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNode(tunnel, session.terrain.UuidRoadNode, 0, -3.99, 0, 0, 0, 1)));
            session.Send(JsonConvert.SerializeObject(Commands.MoveObject(tunnel, session.terrain.UuidCamera, session.terrain.UuidRoute)));
            session.Send(JsonConvert.SerializeObject(Commands.UpdateSpeed(tunnel, session.terrain.UuidCamera, 0)));
            session.Send(JsonConvert.SerializeObject(Commands.SwapPanel(tunnel, session.terrain.UuidStatsPanel)));
            session.Send(JsonConvert.SerializeObject(Commands.SwapPanel(tunnel, session.terrain.UuidMessagePanel)));
            session.Send(JsonConvert.SerializeObject(Commands.play(tunnel)));
        }