Exemplo n.º 1
0
        private void UpdateSelectionGizmo(WSceneView view)
        {
            if (!m_transformGizmo.Enabled && m_selectionList.Count > 0)
            {
                // Show the Transform Gizmo.
                m_transformGizmo.Enabled = true;

                m_transformGizmo.SetPosition(m_selectionList[0].Transform.Position);
                m_transformGizmo.SetLocalRotation(m_selectionList[0].Transform.Rotation);
            }
            else if (m_transformGizmo.Enabled && m_selectionList.Count == 0)
            {
                // Hide the Transform Gizmo.
                m_transformGizmo.Enabled = false;
            }

            if (!m_transformGizmo.Enabled)
            {
                return;
            }

            if (WInput.GetKeyDown(Key.Q) && !WInput.GetMouseButton(1))
            {
                m_transformGizmo.SetMode(FTransformMode.None);
            }
            if (WInput.GetKeyDown(Key.W) && !WInput.GetMouseButton(1))
            {
                m_transformGizmo.SetMode(FTransformMode.Translation);
            }
            if (WInput.GetKeyDown(Key.E) && !WInput.GetMouseButton(1))
            {
                m_transformGizmo.SetMode(FTransformMode.Rotation);
            }
            if (WInput.GetKeyDown(Key.R) && !WInput.GetMouseButton(1))
            {
                m_transformGizmo.SetMode(FTransformMode.Scale);
            }

            if (WInput.GetKeyDown(Key.OemOpenBrackets))
            {
                m_transformGizmo.DecrementSize();
            }

            if (WInput.GetKeyDown(Key.OemCloseBrackets))
            {
                m_transformGizmo.IncrementSize();
            }

            if (WInput.GetKeyDown(Key.OemTilde))
            {
                if (m_transformGizmo.TransformSpace == FTransformSpace.World)
                {
                    m_transformGizmo.SetTransformSpace(FTransformSpace.Local);
                }
                else
                {
                    m_transformGizmo.SetTransformSpace(FTransformSpace.World);
                }

                UpdateGizmoTransform();
            }

            if (WInput.GetMouseButtonDown(0))
            {
                FRay mouseRay = view.ProjectScreenToWorld(WInput.MousePosition);
                if (m_transformGizmo.CheckSelectedAxes(mouseRay))
                {
                    m_transformGizmo.StartTransform();
                }
            }

            if (WInput.GetMouseButtonUp(0))
            {
                if (m_transformGizmo.IsTransforming)
                {
                    // When we end let go of the gizmo, we want to make one last action which specifies that it is done,
                    // so that the next gizmo move doesn't merge with the previous.
                    WUndoCommand undoAction = CreateUndoActionForGizmo(true);
                    if (undoAction != null)
                    {
                        m_world.UndoStack.Push(undoAction);
                    }

                    m_transformGizmo.EndTransform();
                }
            }

            if (m_transformGizmo.IsTransforming)
            {
                FRay mouseRay = view.ProjectScreenToWorld(WInput.MousePosition);
                if (m_transformGizmo.TransformFromInput(mouseRay, view))
                {
                    WUndoCommand undoAction = CreateUndoActionForGizmo(false);
                    if (undoAction != null)
                    {
                        m_world.UndoStack.Push(undoAction);
                    }
                }
            }

            m_transformGizmo.UpdateForSceneView(view);
        }