private void OnAnnounceCard(BinaryReader packet) { Connection.Send(CtosMessage.Response, _ai.OnAnnounceCard()); }
private void OnAnnounceCard(GameServerPacket packet) { Connection.Send(CtosMessage.Response, _ai.OnAnnounceCard()); }
private void OnAnnounceCard(BinaryReader packet) { // not fully implemented Connection.Send(CtosMessage.Response, _ai.OnAnnounceCard()); }