Exemplo n.º 1
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 public BuildEntity(Map currentMap)
     : base(currentMap)
 {
     BuildQueue = new Queue<LevelObjectType> ();
 }
Exemplo n.º 2
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 public HumanTower(Map currentMap)
     : base(currentMap)
 {
     sprite = new Sprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Human Tower")));
 }
Exemplo n.º 3
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 public HumanArcher(Map currentMap)
     : base(currentMap)
 {
     sprite = new UnitSprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Human Bowman")));
 }
Exemplo n.º 4
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 public HumanPeasant(Map currentMap)
     : base(currentMap)
 {
     sprite = new UnitSprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Human Peasant")));
 }
Exemplo n.º 5
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 public Corpse(Map currentMap)
     : base(currentMap)
 {
     sprite = new Sprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Corpse")));
 }
Exemplo n.º 6
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 public OrcRaider(Map currentMap)
     : base(currentMap)
 {
     sprite = new UnitSprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Orc Rider")));
 }
Exemplo n.º 7
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        internal void LoadCampaignLevel(Race race, int level)
        {
            string basenameInfo = race + " " + level;

             LevelInfoResource levelInfo = WarFile.GetResourceByName(basenameInfo) as LevelInfoResource;
             LevelPassableResource levelPassable = WarFile.GetResource(levelInfo.PassableResourceIndex) as LevelPassableResource;
             LevelVisualResource levelVisual = WarFile.GetResource(levelInfo.VisualResourceIndex) as LevelVisualResource;

             if (InputHandler != null)
             {
            InputHandler.SetMapUnitOrder(MapUnitOrder.None);
             }

             CurrentMap = new Map(levelInfo, levelVisual, levelPassable);
             SetCameraOffset(levelInfo.StartCameraX * CurrentMap.TileWidth, levelInfo.StartCameraY * CurrentMap.TileHeight);

             CurrentMap.OnSelectedEntitiesChanged += HandleOnSelectedEntitiesChanged;
        }
Exemplo n.º 8
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 public HumanConjurer(Map currentMap)
     : base(currentMap)
 {
     sprite = new UnitSprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Human Wizard")));
 }
Exemplo n.º 9
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 public OrcWarlock(Map currentMap)
     : base(currentMap)
 {
     sprite = new UnitSprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Orc Wizard")));
 }
Exemplo n.º 10
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 public HumanStormwind(Map currentMap)
     : base(currentMap)
 {
     sprite = new Sprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Stormwind")));
 }
Exemplo n.º 11
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 public OrcSpearman(Map currentMap)
     : base(currentMap)
 {
     sprite = new UnitSprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Orc Axethrower")));
 }
Exemplo n.º 12
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 public Building(Map currentMap)
     : base(currentMap)
 {
 }
Exemplo n.º 13
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 public HumanFootman(Map currentMap)
     : base(currentMap)
 {
     sprite = new UnitSprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Human Warrior")));
 }
Exemplo n.º 14
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 public Unit(Map currentMap)
     : base(currentMap)
 {
 }
Exemplo n.º 15
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 public OrcFarm(Map currentMap)
     : base(currentMap)
 {
     sprite = new Sprite (WarFile.GetSpriteResource (WarFile.KnowledgeBase.IndexByName ("Orc Farm")));
 }