private void OKButton_Click(object sender, EventArgs e) { _city.ItemInProduction = _barValue; // TODO: correct selection _parent.Invalidate(); _parent.Enabled = true; this.Visible = false; this.Dispose(); }
// If OK is pressed --> rename city & close private void OKButton_Click(object sender, EventArgs e) { _city.Name = _renameTextBox.Text; _parent.Invalidate(); _parent.DrawPanel.Invalidate(); _parent.Enabled = true; this.Visible = false; this.Dispose(); }
private void OKButton_Click(object sender, EventArgs e) { int cost = _city.ItemInProduction < 62 ? Game.Rules.UnitCost[_city.ItemInProduction] : Game.Rules.ImprovementCost[_city.ItemInProduction - 62 + 1]; Game.ActiveCiv.Money -= 10 * cost - _city.ShieldsProgress; _city.ShieldsProgress = 10 * cost; _parent.Invalidate(); _parent.Enabled = true; this.Visible = false; this.Dispose(); }