internal void AllocateMeshLods(int count) { var array = new BlockMeshLod[count]; for (int i = 0; i < count; i++) { array[i] = new BlockMeshLod(i); array[i].Loaded += OnMeshLodLoaded; } MeshLods = new ReadOnlyCollection <BlockMeshLod>(array); }
internal void AllocateMeshLods(int count) { var array = new BlockMeshLod[count]; for (int i = 0; i < count; i++) { array[i] = new BlockMeshLod(i); array[i].Loaded += OnMeshLodLoaded; } MeshLods = new ReadOnlyCollection<BlockMeshLod>(array); }