Exemplo n.º 1
0
    /// <summary>
    /// Stats the tcplistener and accepts new connections
    /// </summary>
    public async void Start()
    {
      Logger.Log("Starting listener at " + IPAddress.Loopback + ":" + Network.PORT, "Server side");
      Network.AddMessage("Server started");
      listener = new TcpListener(IPAddress.Any, Network.PORT);
      CurrentGameState = GameState.Lobby;
      try
      {
        listener.Start();
        Accepting = true;
        PingThread();
        while (!Stopping)
        {
          var client = await listener.AcceptTcpClientAsync();

          if (client == null) break;
          if (Stopping) break;

          var connection = new ClientConnection("newUser" + nextUserId++, client, ReceiveMessage, CloseClient);

          connection.StartSend(Network.MakeServerMessage(MessageType.Hello, connection));
          connection.StartSend(Network.MakeServerMessage(MessageType.SettingsUpdate, MapWidth, MapHeight, UnitCap));

          Logger.Log("Client connected " + connection.Name, "Server");
          if (!Accepting)
          {
            connection.Close("Server is not accepting any new connections right now");
            continue;
          }

          string userListMsg;
          lock (ClientConnections)
          {
            ClientConnections.Add(connection);
            userListMsg = Network.MakeServerMessage(MessageType.UserList, ClientConnections);
          }
          SendToAll(userListMsg);
        }
      }
      #region exception handling
      catch (InvalidOperationException ex)
      {
        Logger.Log("InvalidOperationException: " + ex.Message, "Server side");
      }
      catch (SocketException ex)
      {
        Logger.Log("SocketException: " + ex.Message, "Server side");
      }
      #endregion

      Accepting = false;

      Logger.Log("Server no longer listening", "Server side");
      Network.AddMessage("Server stopped");
    }
Exemplo n.º 2
0
    /// <summary>
    /// Closes the client connection
    /// </summary>
    /// <param name="client">Client to disconnect</param>
    /// <param name="reason">Reason of disconnecting</param>
    public void CloseClient(ClientConnection client, string reason)
    {
      lock (ClientConnections)
      {
        if (!ClientConnections.Contains(client))
          return;
        ClientConnections.Remove(client);
      }
      Logger.Log("Closing client " + client.Name + ", Reason: " + reason, "Server");
      client.Close(reason);

      if (CurrentGameState == GameState.Started && client.IngamePlayerId.HasValue)
      {
        if (Game.Players == null) return;
        Player player = Game.Players.FirstOrDefault(p => p.Id == client.IngamePlayerId);
        player.ApplyState(Player.PlayerState.Defeated);
      }
    }