/// <summary> /// Gathers save data for Attached Note type objects /// </summary> /// <returns>Array of saveable Attached Note data</returns> public FPEAttachedNoteSaveData[] gatherAttachedNoteTypeData() { FPEAttachedNote[] attachedNoteObjs = GameObject.FindObjectsOfType <FPEAttachedNote>(); FPEAttachedNoteSaveData[] saveData = new FPEAttachedNoteSaveData[attachedNoteObjs.Length]; for (int n = 0; n < attachedNoteObjs.Length; n++) { saveData[n] = attachedNoteObjs[n].getSaveGameData(); } return(saveData); }
public void restoreSaveGameData(FPEAttachedNoteSaveData data) { collected = data.Collected; }