/// <summary>
        ///   Retrieves the text of a list-view item.
        /// </summary>
        /// <param name="index">Index of the desired item of which to retrieve the text.</param>
        public string GetItemText(int index)
        {
            string text = "";

            using (var memory = new ControlMemory(Window, Marshal.SizeOf(typeof(User32.ListViewItem))))
            {
                // TODO: Any way of knowing the maximum length of item text here?
                // Trial and error might be needed, trying a bigger buffer when the whole string is not retrieved:
                // http://forums.codeguru.com/showthread.php?351972-Getting-listView-item-text-length;
                var stringBuffer = new ControlMemory(Window, Constants.MaximumPathLength * 2);
                var itemData     = new User32.ListViewItem
                {
                    TextMax = Constants.MaximumPathLength,
                    Text    = stringBuffer.Address
                };
                memory.Write(itemData);
                int length = (int)SendMessage(Message.GetItemText, new IntPtr(index), memory.Address);
                itemData = memory.Read <User32.ListViewItem>();
                if (length > 0)
                {
                    byte[] textBuffer = stringBuffer.Read <byte>(length * 2);
                    text = Encoding.Unicode.GetString(textBuffer);
                }
                stringBuffer.Dispose();
            }

            return(text);
        }
 /// <summary>
 ///   Writes a structure of a given type to a memory address allocated by this function, and subsequently use it.
 /// </summary>
 /// <typeparam name="T">The type of the structure to read.</typeparam>
 /// <param name="toWrite">The structure to write to memory.</param>
 /// <param name="useMemory">Method using the pointer in memory where the written object is located.</param>
 internal void WriteToAddress <T>(T toWrite, Action <IntPtr> useMemory)
     where T : struct
 {
     using (var memory = new ControlMemory(Window, Marshal.SizeOf(typeof(T))))
     {
         memory.Write(toWrite);
         useMemory(memory.Address);
     }
 }
 /// <summary>
 ///   Read a structure of a given type from a memory address allocated by this function, but filled by the caller.
 /// </summary>
 /// <typeparam name="T">The type of the structure to read.</typeparam>
 /// <param name="fillMemory">Fills up the memory at the provided address, from which the structure will be read.</param>
 /// <returns>The read structure from the memory address.</returns>
 internal T ReadFromAddress <T>(Action <IntPtr> fillMemory)
     where T : struct
 {
     using (var memory = new ControlMemory(Window, Marshal.SizeOf(typeof(T))))
     {
         fillMemory(memory.Address);
         return(memory.Read <T>());
     }
 }