public void UpdateServiceStatus(QueueControllerStatus status) { if (status == null) { Clients.Caller.updateServiceStatus(null); return; } var controller = GlobalService.Controller; controller.WaitInterval = status.waitInterval; controller.QueueName = status.queueName; controller.ThreadCount = status.threadCount; if (controller.ThreadCount > 20) { controller.ThreadCount = 20; status.threadCount = 20; } var config = QueueMessageManagerConfiguration.Current; config.ControllerThreads = controller.ThreadCount; config.WaitInterval = controller.WaitInterval; config.QueueName = status.queueName; // try to save config settings config.Write(); controller.StopProcessing(); //Thread.Sleep(1000); controller.StartProcessingAsync(); // update all clients with the status information Clients.All.updateServiceStatusCallback(status); StatusMessage("Service Status settings updated.", true); }
public void UpdateServiceStatus(QueueControllerStatus status) { if (status == null) { Clients.Caller.updateServiceStatus(null); return; } var controller = GlobalService.Controller; controller.WaitInterval = status.waitInterval; controller.QueueName = status.queueName; controller.ThreadCount = status.threadCount; if (controller.ThreadCount > 20) { controller.ThreadCount = 20; status.threadCount = 20; } var config = QueueMessageManagerConfiguration.Current; config.ControllerThreads = controller.ThreadCount; config.WaitInterval = controller.WaitInterval; config.QueueName = status.queueName; // try to save config settings config.Write(); controller.StopProcessing(); //Thread.Sleep(1000); controller.StartProcessingAsync(); // update all clients with the status information Clients.All.updateServiceStatusCallback(status); StatusMessage("Service Status settings updated.",true); }