Exemplo n.º 1
0
        // DragonCombatSimulator
        static void DragonCombatSimalator(int round, int swordPower, int magicPower, int healthPower, int healPower)
        {
            Player player = new Player(80+healthPower*20, swordPower, magicPower, healthPower, healPower);
            Player dragon  = new Player(180+round*15, 1,1,1,1);

            string info = "";
            string Dragoninfo = "";
            int numFirstAidKit = 2+healPower;

            while ( player.health > 0 && dragon.health > 0)
            {
                Console.Clear();
                DrawScene(player.health, dragon.health, round);
                Console.WriteLine(info);
                Console.WriteLine(Dragoninfo);

                Console.WriteLine();
                Console.WriteLine("Enter 1 if you want to hit dragon with a SWORD");
                Console.WriteLine("Enter 2 if you want to attack dragon with a MAGIC FIREBALL");
                if (numFirstAidKit > 0)
                    Console.WriteLine("Enter 3 if you want to heal yourself. You have "+numFirstAidKit+" First Aid Kit(s) left");
                else Console.WriteLine("You have no Fisrt Aid Kits left");
                //Console.WriteLine("Esc to exit the game");
                Console.WriteLine("Choose what your wanna do next:");

                string s = "";
                bool rightkey = false;
                while (!rightkey)
                {
                    s = Console.ReadLine();
                    rightkey = (s == "1") || (s == "2") || (s == "3");
                    if (s == "3" && numFirstAidKit == 0)
                    {
                        rightkey = false;
                    }
                    //rightkey = !rightkey;
                }
                // if Sword
                if (s == "1")
                {
                    int damage = HitWithSword(player);
                    if (damage > 0)
                    {
                        info = "You hit the Dragon with a sword, Dragon lose " + damage + "HP";
                        dragon.health -= damage;

                    }
                    else
                    {
                        info = "You've tried to hit the Dragon with a SWORD but Dragon block your hit";
                    }

                }
                else if (s == "2") // if Magic
                {
                    int damage = HitWithMagic(player);
                    info = "You've attacked the Dragon with a FIREBALL, Dragon lose " + damage + "HP";
                    dragon.health -= damage;

                }
                else if (s == "3") // if heal
                {
                    info = Heal(player, dragon);
                    numFirstAidKit--;
                }

                //DRAGON's attack time!!
                if (dragon.health > 0)
                {
                    int dragondamage = DragonAttack(round);
                    if (dragondamage > 0)
                    {
                        string[] bodyPart = new string[] { "head", "right arm", "left arm", "right leg", "left leg", "ass" };
                        Random rnd = new Random();
                        Dragoninfo = "Dragon bite your " + bodyPart[rnd.Next(1, bodyPart.Length)] + ". It hurts and takes " + dragondamage + "HP";
                        player.health -= dragondamage;
                    }
                    else
                    {
                        Dragoninfo = "Dragon roared and missed, but you pee in your pants. It depress you, minus 1HP";
                        player.health -= 1;
                    }
                }

            }

            // End of battle - show picture, ask if user want  to continue
            Console.Clear();
            DrawScene(player.health, dragon.health, round);
            if (player.health <= 0)
            {
                Console.WriteLine("YOU LOSE. Do you want to try one more time? Y/N");
                if (Console.ReadLine().ToLower() == "y" || Console.ReadLine().ToLower() == "yes") DragonCombatSimalator(round, swordPower, magicPower, healthPower, healPower);
            }
            else
            {

                Console.WriteLine("YOU WIN! Want to try figth more powerful Dragon? Y/N");
                string sti = Console.ReadLine();
                if (sti == "y" || sti == "yes")
                {
                    Console.WriteLine("What you want to improve for the next round?");
                    Console.WriteLine("Enter 1 - for SWORD, 2 for MAGIC, 3 for AID Kit, 4 for HP");
                    string st = Console.ReadLine();
                    if (st == "1") swordPower++;
                    else if (st == "2") magicPower++;
                    else if (st == "3") healPower++;
                    else if (st == "4") healthPower++;

                    DragonCombatSimalator(round + 1, swordPower, magicPower, healthPower, healPower);
                }
                else
                {
                    KonstantinEntities db = new KonstantinEntities();
                    HighScores hs = new HighScores();
                    hs.Date = DateTime.Now;
                    hs.Score = (player.health) + round * 100;
                    hs.Game = "Dragon Slayer 1";
                    Console.WriteLine("Enter your name:");
                    string name = Console.ReadLine();
                    if (name == "") name = "Anonymous";
                    hs.Name = name;
                    db.HighScores.Add(hs);
                    db.SaveChanges();

                    var list = db.HighScores.Where(x => x.Game == "Dragon Slayer 1");
                    Console.WriteLine("********** High Scores *************");
                    foreach (var item in list)
                    { Console.WriteLine(item.Name + " - " + item.Score); }
                    Console.ReadLine();
                }
            }
        }
Exemplo n.º 2
0
 // Use Magic FIREBALL!!
 static int HitWithMagic(Player pl)
 {
     Random rnd = new Random();
     return rnd.Next(10+pl.magicPower,16+pl.magicPower*3);
 }
Exemplo n.º 3
0
 //some helpers for DCS
 // Calculate damage from sword hitting
 static int HitWithSword(Player pl)
 {
     int damage = 0;
     Random rnd = new Random();
     if (rnd.Next(1, 101) > 30)
     {
         damage = rnd.Next(20+pl.swordPower, 36+pl.swordPower*5);
     }
     return damage;
 }
Exemplo n.º 4
0
 // Heal yourself....or dragon
 static string Heal(Player pl, Player dr)
 {
     string info = "";
     Random rnd = new Random();
     int value = rnd.Next(10, 20+pl.healPower*5);
     if (rnd.Next(1, 101) < 20)
     {
         info = "DAMN! You have to be more accurate, you've just cured the Dragon for "+value/2 + "HP";
         dr.health += value/2;
         if (dr.health > 200) dr.health = 200;
     }
     else
     {
        info = "Excellent! You've got " + value + "HP more";
         pl.health += value;
         if (pl.health > 100) pl.health = 100;
     }
     return info;
 }