Exemplo n.º 1
0
        //depending on available stage types, maybe this function should infer stagetype from game context?
        public static Stage CreateStage(string stageName, StageType stageType, Dimension stageSize = null)
        {
            Stage newStage;
            if (stageSize != null)
            {
                newStage = new Stage(stageName, stageType, stageSize);
            }
            else
            {
                newStage = new Stage(stageName, stageType);
            }

            //if there is a main view with no stage, make this the attached stage
            if (View.GetMainView() != null && View.GetMainView().GetAttachedStage() == null)
            {
                View.GetMainView().AttachStage(newStage);
            }

            gameStages.Add(newStage);

            return newStage;
        }
Exemplo n.º 2
0
 public void SetSize(Dimension newSize)
 {
     if (newSize.width != size.width && newSize.height != size.height)
     {
         this.size = newSize;
         this.SetNeedsUpdate();
     }
 }