/// <summary> /// control the camera frame invert , flip to the mirror image /// </summary> private async Task SetPreviewRotationAsync() { if (!_externalCamera) { // Add rotation metadata to the preview stream to make sure the aspect ratio / dimensions match when rendering and getting preview frames var rotation = _rotationHelper.GetCameraPreviewOrientation(); var props = _mediaCapture.VideoDeviceController.GetMediaStreamProperties(MediaStreamType.VideoPreview); Guid RotationKey = new Guid("C380465D-2271-428C-9B83-ECEA3B4A85C1"); props.Properties.Add(RotationKey, CameraRotationHelper.ConvertSimpleOrientationToClockwiseDegrees(rotation)); await _mediaCapture.SetEncodingPropertiesAsync(MediaStreamType.VideoPreview, props, null); } }
private async void RotationHelper_OrientationChanged(object sender, bool updatePreview) { if (updatePreview) { await SetPreviewRotationAsync(); } await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { // Rotate the buttons in the UI to match the rotation of the device var angle = CameraRotationHelper.ConvertSimpleOrientationToClockwiseDegrees(_rotationHelper.GetUIOrientation()); var transform = new RotateTransform { Angle = angle }; // The RenderTransform is safe to use (i.e. it won't cause layout issues) in this case, because these buttons have a 1:1 aspect ratio //CapturePhotoButton.RenderTransform = transform; //CapturePhotoButton.RenderTransform = transform; }); }