void SendPositions()
        {
            byte[] position = ToByteArray(JsonMessageBuilder.FormatPositionsMessage(worldManager.GetVRPlayer(), worldManager.GetMobs(), ipcManagerPrefab.GetIPCManager().ReceiveEventsForType(Communication.EventType.KillMob)));
            byte   error;

            NetworkTransport.Send(wsClient.GetHostId(), wsClient.GetConnectionId(), wsClient.GetChannelId(), position, position.Length, out error);
        }
        void Update()
        {
            if (!clientInitialised)
            {
                return;
            }

            int recHostId;
            int connectionId;
            int channelId;
            int dataSize;

            byte[] buffer = new byte[1024];
            byte   error;

            NetworkEventType networkEvent = NetworkEventType.DataEvent;

            do
            {
                networkEvent = NetworkTransport.Receive(out recHostId, out connectionId, out channelId, buffer, 1024, out dataSize, out error);

                switch (networkEvent)
                {
                case NetworkEventType.Nothing:
                    break;

                case NetworkEventType.ConnectEvent:
                    if (recHostId == clientSocket)
                    {
                        Debug.Log("Client connected to " + connectionId.ToString() + "!");

                        byte[] gameWorld = ToByteArray(JsonMessageBuilder.FormatWorldStatusMessage(worldManager.GetGameWorld()));
                        NetworkTransport.Send(recHostId, connectionId, channelId, gameWorld, gameWorld.Length, out error);
                        wsClient = new WebsocketClient(recHostId, connectionId, channelId);
                    }
                    break;

                case NetworkEventType.DataEvent:
                    string data = FromByteArray(buffer);
                    Debug.Log(data);

                    if (recHostId == clientSocket)
                    {
                        commandResolver.ResolveMessage(data);
                    }
                    break;

                case NetworkEventType.DisconnectEvent:
                    if (recHostId == clientSocket)
                    {
                        Debug.Log("Client has disconnected");
                        wsClient = null;
                    }
                    break;
                }
            } while (networkEvent != NetworkEventType.Nothing);
        }