private void OnGUI()
            {
                verticalScrollPosition = GUILayout.BeginScrollView(verticalScrollPosition, false, false, GUIStyle.none, GUI.skin.verticalScrollbar);
                GUILayout.BeginHorizontal();
                EditorGUILayout.Space();
                GUILayout.BeginVertical();
                EditorGUILayout.Space();

                EditorGUILayout.HelpBox("一键快速导出可以按一定流程快速地执行多个导出任务。", MessageType.Info);

                // 全局配置
                EditorGUILayout.Space();
                {
                    EditorGUILayout.BeginHorizontal();
                    GUIStyle sceneStyle = new GUIStyle(EditorStyles.foldout);
                    sceneStyle.fixedWidth = 10;
                    expandGlobalConfig    = EditorGUILayout.Foldout(expandGlobalConfig, "==== 全局配置", true, sceneStyle);
                    GUILayout.Label("", GUILayout.ExpandWidth(true));
                    EditorGUILayout.EndHorizontal();
                    if (expandGlobalConfig)
                    {
                        EditorGUI.indentLevel++;
                        globalConfigEditor.OnInspectorGUI();
                        EditorGUI.indentLevel--;
                    }
                }


                // 插件
                EditorGUILayout.Space();
                int PluginCodeFold = EditorHelper.FoldableTitleline("导出插件代码", expandPluginCodeConfig, checkPluginCodeConfig);

                expandPluginCodeConfig = (PluginCodeFold & 0x10) == 0x10;
                checkPluginCodeConfig  = (PluginCodeFold & 0x1) == 0x1;
                if (expandPluginCodeConfig)
                {
                    EditorGUI.indentLevel++;
                    unityPluginConfigEditor.OnInspectorGUI();
                    EditorGUI.indentLevel--;
                }

                // 工程
                EditorGUILayout.Space();
                int PluginProjectFold = EditorHelper.FoldableTitleline("导出工程代码", expandProjectCodeConfig, checkProjectCodeConfig);

                expandProjectCodeConfig = (PluginProjectFold & 0x10) == 0x10;
                checkProjectCodeConfig  = (PluginProjectFold & 0x1) == 0x1;
                if (expandProjectCodeConfig)
                {
                    EditorGUI.indentLevel++;
                    // globalConfigEditor.OnInspectorGUI();
                    projectScriptExportConfigEditor.OnInspectorGUI();
                    EditorGUI.indentLevel--;
                }

                // 场景
                EditorGUILayout.Space();

                int sceneFold = EditorHelper.FoldableTitleline("导出所有场景", expandSceneConfig, checkSceneConfig);

                expandSceneConfig = (sceneFold & 0x10) == 0x10;
                checkSceneConfig  = (sceneFold & 0x1) == 0x1;
                if (expandSceneConfig)
                {
                    EditorGUI.indentLevel++;
                    hierarchyExportConfigEditor.OnInspectorGUI();
                    sceneExportEditor.OnInspectorGUI();
                    EditorGUI.indentLevel--;
                }

                // prefab
                EditorGUILayout.Space();
                int prefabFold = EditorHelper.FoldableTitleline("导出目录下的 prefab", expandPrefabConfig, checkPrefabConfig);

                expandPrefabConfig = (prefabFold & 0x10) == 0x10;
                checkPrefabConfig  = (prefabFold & 0x1) == 0x1;
                if (expandPrefabConfig)
                {
                    EditorGUI.indentLevel++;
                    directoryExportEditor.OnInspectorGUI();
                    EditorGUI.indentLevel--;
                }


                // 原始资源
                EditorGUILayout.Space();

                int rawFold = EditorHelper.FoldableTitleline("导出原始资源", expandRawResourceConfig, checkRawResourceConfig);

                expandRawResourceConfig = (rawFold & 0x10) == 0x10;
                checkRawResourceConfig  = (rawFold & 0x1) == 0x1;
                if (expandRawResourceConfig)
                {
                    EditorGUI.indentLevel++;
                    rawResourceExportConfigEditor.OnInspectorGUI();
                    EditorGUI.indentLevel--;
                }

                EditorGUILayout.Space();
                EditorGUILayout.Space();
                GUIStyle exportButtonStyle = new GUIStyle(GUI.skin.button);

                exportButtonStyle.fontSize = 14;
                var isExportBtnPressed = GUILayout.Button("导出", exportButtonStyle, GUILayout.Height(40), GUILayout.Width(EditorGUIUtility.currentViewWidth - 20));

                GUILayout.EndVertical();
                EditorGUILayout.Space();
                GUILayout.EndHorizontal();
                EditorGUILayout.Space();

                GUILayout.EndScrollView();

                if (isExportBtnPressed)
                {
                    if (checkPluginCodeConfig)
                    {
                        Debug.Log("导出插件代码...");
                        ExportPreset.GetExportPreset("plugins-script").Export();
                    }

                    if (checkProjectCodeConfig)
                    {
                        Debug.Log("导出工程代码...");
                        ExportPreset.GetExportPreset("project-script").Export();
                    }

                    if (checkSceneConfig)
                    {
                        Debug.Log("导出全部游戏场景...");
                        ExportAllScenes();
                    }

                    if (checkPrefabConfig)
                    {
                        Debug.Log("导出资源文件夹...");
                        ExportAllResourcesDirectories();
                    }

                    if (checkRawResourceConfig)
                    {
                        Debug.Log("导出裸资源文件...");
                        ExportPreset.GetExportPreset("rawres").Export();
                    }
                }
            }
Exemplo n.º 2
0
        private void OnGUI()
        {
            verticalScrollPosition = GUILayout.BeginScrollView(verticalScrollPosition, false, false, GUIStyle.none, GUI.skin.verticalScrollbar);
            GUILayout.BeginHorizontal();
            EditorGUILayout.Space();
            GUILayout.BeginVertical();
            EditorGUILayout.Space();

            bool createProjectButtonClicked = false;
            bool choosePathButtonClicked    = false;
            bool openTargetButtonClicked    = false;
            bool resetButtonClicked         = false;
            bool exportButtonClicked        = false;

            // 带文本的分割线
            EditorHelper.LabeledSplitLine("1. 目标导出路径");

            // 路径选择 start
            int      pathButtonHeight = 28;
            GUIStyle pathLabelStyle   = new GUIStyle(GUI.skin.textField);

            pathLabelStyle.fontSize      = 12;
            pathLabelStyle.alignment     = TextAnchor.MiddleLeft;
            pathLabelStyle.margin.top    = 6;
            pathLabelStyle.margin.bottom = 6;

            // 如果没有设置过path,显示创建按钮
            if (ExportStore.storagePath == null || ExportStore.storagePath == "")
            {
                GUILayout.BeginHorizontal();
#if UNITY_2017_1_OR_NEWER
                createProjectButtonClicked = GUILayout.Button("创建小游戏项目模板", GUILayout.Height(pathButtonHeight));
#endif
                choosePathButtonClicked = GUILayout.Button("手动选择导出路径", GUILayout.Height(pathButtonHeight));
                GUILayout.EndHorizontal();
            }
            else
            {
                GUILayout.BeginHorizontal();
                // 路径框
                GUILayout.Label(ExportStore.storagePath, pathLabelStyle, GUILayout.Height(pathButtonHeight - 6), GUILayout.ExpandWidth(true), GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 106));
                openTargetButtonClicked = GUILayout.Button("打开", GUILayout.Height(pathButtonHeight), GUILayout.Width(40));
                resetButtonClicked      = GUILayout.Button("重选", GUILayout.Height(pathButtonHeight), GUILayout.Width(40));
                GUILayout.EndHorizontal();
                // 路径选择 end

                // 带文本的分割线
                EditorHelper.LabeledSplitLine("2. 导出模式");

                // 模式选择 start

                // 确定本次导出所使用的preset
                List <string>       presetNames   = new List <string>();
                List <ExportPreset> exportPresets = new List <ExportPreset>();
                foreach (string key in ExportPreset.GetAllPresetKeys())
                {
                    ExportPreset preset = ExportPreset.GetExportPreset(key);
                    if (preset.WillPresetShow())
                    {
                        presetNames.Add(preset.GetChineseName());
                        exportPresets.Add(preset);
                    }
                }
                // 绘制
                exportModeScrollPosition = GUILayout.BeginScrollView(exportModeScrollPosition, false, false, GUILayout.Height(45));
                selectingPresetIndex     = GUILayout.Toolbar(
                    selectingPresetIndex,
                    presetNames.ToArray(),
                    new GUIStyle(GUI.skin.button),
#if UNITY_2018_1_OR_NEWER
                    GUI.ToolbarButtonSize.Fixed,
#endif

                    GUILayout.Height(22)
                    );
                GUILayout.EndScrollView();
                selectingPresetIndex = Math.Min(selectingPresetIndex, exportPresets.Count - 1);
                EditorGUILayout.Space();
                // 模式选择 end

                // 模式配置 start
                exportPresets[selectingPresetIndex].Draw();
                // 模式配置 end

                // 导出按钮 start

                // 带文本的分割线
                EditorGUILayout.Space();
                EditorGUILayout.Space();
                EditorHelper.LabeledSplitLine("3. 最后一步");

                // 样式定义
                GUIStyle exportButtonStyle = new GUIStyle(GUI.skin.button);
                exportButtonStyle.fontSize = 14;
                exportButtonClicked        = GUILayout.Button("导出", exportButtonStyle, GUILayout.Height(40), GUILayout.Width(EditorGUIUtility.currentViewWidth - 20));
                // 导出按钮 end

                currentPreset = exportPresets[selectingPresetIndex];
            }

            GUILayout.EndVertical();
            EditorGUILayout.Space();
            GUILayout.EndHorizontal();
            EditorGUILayout.Space();
            GUILayout.EndScrollView();

            handleClickedOnGUI(
                createProjectButtonClicked,
                choosePathButtonClicked,
                openTargetButtonClicked,
                resetButtonClicked,
                exportButtonClicked
                );
        }