Game action that is updated
Inheritance: GameAction
 /// <summary>
 /// Stops the game action
 /// </summary>
 /// <param name="gameAction">The game action</param>
 internal void StopAction(UpdatableGameAction gameAction)
 {
     if (this.gameActions.Contains(gameAction))
     {
         this.deleteList.Add(gameAction);
     }
 }
 /// <summary>
 /// Begins the action
 /// </summary>
 /// <param name="gameAction">The game action</param>
 internal void BeginAction(UpdatableGameAction gameAction)
 {
     if (!this.gameActions.Contains(gameAction))
     {
         this.addList.Add(gameAction);
     }
 }
 /// <summary>
 /// Begins the action
 /// </summary>
 /// <param name="gameAction">The game action</param>
 internal void BeginAction(UpdatableGameAction gameAction)
 {
     if (!this.gameActions.Contains(gameAction))
     {
         this.addList.Add(gameAction);
     }
 }
 /// <summary>
 /// Stops the game action
 /// </summary>
 /// <param name="gameAction">The game action</param>
 internal void StopAction(UpdatableGameAction gameAction)
 {
     if (this.gameActions.Contains(gameAction))
     {
         this.deleteList.Add(gameAction);
     }
 }