Exemplo n.º 1
0
        public void PlayGame()
        {
            step.Show();
            border.Show();
            show.Show();
            cursor.Show();
            Console.SetCursorPosition(0, field.Rows + offSet);
            List <IKey> keys = new List <IKey>();

            keys.Add(new ChangeState(cursor, field));
            keys.Add(new InsertSourceWater(cursor, field));
            var   key      = ConsoleKey.Pause;
            Moves pressKey = new Moves(cursor, field);

            while (key != ConsoleKey.Spacebar)
            {
                key = Console.ReadKey().Key;
                foreach (IKey canKey in keys)
                {
                    if (canKey.Key == key)
                    {
                        canKey.Action();
                    }
                }
                pressKey.Move(key);
                show.Show();
                cursor.Show();
                Console.SetCursorPosition(0, field.Rows + offSet);
            }
            StartGame start = new StartGame(field, step);

            start.PlayGame();
        }
Exemplo n.º 2
0
        public void PlayGame()
        {
            int  sleep        = 400;
            bool gameOver     = false;
            int  offSet       = 1;
            int  offSetCursor = 3;

            while (!gameOver)
            {
                for (int rows = 0; rows < field.Rows; ++rows)
                {
                    for (int columns = 0; columns < field.Columns; ++columns)
                    {
                        if (field[rows, columns].State == CellState.FilledPipe || field[rows, columns].State == CellState.SourceWater)
                        {
                            if (rows > 0)
                            {
                                if (field[rows - offSet, columns].State == CellState.EmptyPipe)
                                {
                                    field[rows - offSet, columns].State = CellState.FilledPipe;
                                }
                            }
                            if (columns > 0)
                            {
                                if (field[rows, columns - offSet].State == CellState.EmptyPipe)
                                {
                                    field[rows, columns - offSet].State = CellState.FilledPipe;
                                }
                            }
                        }
                    }
                }
                for (int rows = field.Rows - 1; rows >= 0; --rows)
                {
                    for (int columns = field.Columns - 1; columns >= 0; --columns)
                    {
                        if (field[rows, columns].State == CellState.FilledPipe || field[rows, columns].State == CellState.SourceWater)
                        {
                            if (rows < field.Rows - 1)
                            {
                                if (field[rows + offSet, columns].State == CellState.EmptyPipe)
                                {
                                    field[rows + offSet, columns].State = CellState.FilledPipe;
                                }
                            }
                            if (columns < field.Columns - 1)
                            {
                                if (field[rows, columns + offSet].State == CellState.EmptyPipe)
                                {
                                    field[rows, columns + offSet].State = CellState.FilledPipe;
                                }
                            }
                        }
                    }
                }
                gameOver = true;
                for (int i = 0; i < field.Rows; ++i)
                {
                    for (int j = 0; j < field.Columns; ++j)
                    {
                        if (field[i, j].State == CellState.EmptyPipe)
                        {
                            gameOver = false;
                        }
                    }
                }
                step.AddStep();
                Console.SetCursorPosition(0, 0);
                step.Show();
                show.Show();
                Console.SetCursorPosition(0, field.Rows + offSetCursor);
                System.Threading.Thread.Sleep(sleep);
            }
        }