public void addAnimation(StandardSpriteAnimations animation, StandardSpriteOrientations orientation, Point2D movement, params int[] frames) { addAnimation(SpriteHelper.GetAnimationName(animation, orientation), movement, frames); }
private void CreateLayerFromImageSet() { string preCompiledImageName = null, preCompiledFrameLutName = null; Bitmap sheet = null; if (layerPreCompile) { //if any source file is modified, the hash changes and we force a re-compile. unchecked { int hash = FileHash + layerFrames.Select(L => getNameDateHash(L)).Aggregate(0, (result, element) => result + element); hash = Math.Abs(hash); preCompiledImageName = string.Format("{0}_precompile({2})_{1}.png", layerName, hash, precomplieTag); } //preCompiledImageName = Path.Combine("PreCompiledSprites", preCompiledImageName); preCompiledImageName = Path.Combine((this.PreCompiledDir ?? "PreCompiledSprites"), preCompiledImageName); if (File.Exists(preCompiledImageName)) { sheet = ((Bitmap)Bitmap.FromFile(preCompiledImageName)).GetUnFuckedVersion(); } else { //clean string pattern = string.Format("{0}_precompile({1})_*.png", layerName, precomplieTag); string[] oldFIles = Directory.GetFiles(Path.GetDirectoryName(preCompiledImageName), pattern); foreach (string file in oldFIles) { File.Delete(file); } } } if (sheet == null) { SpriteHelper.CombinedSpriteSheet cSprite = SpriteHelper.CombineSpritesSheets( layerParsedImagePaths, Value.SpriteSize, preCompiledImageName); sheet = cSprite.Image; } LayeredSpriteLayer layer = new LayeredSpriteLayer(layerName, sheet); //for(int i=0; i<Value.Animations) //{ //} Value.Layers.Add(layer); }
public bool ReloadFile(string path) { this.FileName = path; Bitmap img = Bitmap.FromFile(path) as Bitmap; if (img != null) { img = img.GetUnFuckedVersion(); Image = img; FrameBounds = SpriteHelper.CalcFrameBounds(img, SpriteWidth, SpriteHeight); return(true); } WDAppLog.logFileOpenError(ErrorLevel.Error, path); return(false); }
public bool ReloadFile(string path) { FrameBounds = SpriteHelper.CalcFrameBounds(Layers[0].Image, SpriteWidth, SpriteHeight); return(true); }