Exemplo n.º 1
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Arquivo: Rect.cs Projeto: NVN/WCell
 public static bool Equals(Rect rect1, Rect rect2)
 {
     if (rect1.IsEmpty)
     {
         return rect2.IsEmpty;
     }
     return (((rect1.X.Equals(rect2.X) && rect1.Y.Equals(rect2.Y)) && rect1.Width.Equals(rect2.Width)) && rect1.Height.Equals(rect2.Height));
 }
Exemplo n.º 2
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 static Rect()
 {
     s_empty = new Rect
     {
         x = float.PositiveInfinity,
         y = float.PositiveInfinity,
         width = float.NegativeInfinity,
         height = float.NegativeInfinity
     };
 }
Exemplo n.º 3
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        public WMOHolder(WMORoot wmo)
        {
            WMO = wmo;

            var min = wmo.Bounds.Min;
            var max = wmo.Bounds.Max;
            var minPoint = new Point(min.X, min.Y);
            var maxPoint = new Point(max.X, max.Y);
            Bounds = new Rect(minPoint, maxPoint);
        }
Exemplo n.º 4
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        public M2Holder(M2 model)
        {
            Model = model;

            var min = model.Bounds.Min;
            var max = model.Bounds.Max;
            var minPoint = new Point(min.X, min.Y);
            var maxPoint = new Point(max.X, max.Y);
            Bounds = new Rect(minPoint, maxPoint);
        }
Exemplo n.º 5
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Arquivo: Rect.cs Projeto: NVN/WCell
 public static Rect Offset(Rect rect, float offsetX, float offsetY)
 {
     rect.Offset(offsetX, offsetY);
     return rect;
 }
Exemplo n.º 6
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Arquivo: Rect.cs Projeto: NVN/WCell
 public static Rect Union(Rect rect, Point point)
 {
     rect.Union(new Rect(point, point));
     return rect;
 }
Exemplo n.º 7
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Arquivo: Rect.cs Projeto: NVN/WCell
 public static Rect Union(Rect rect1, Rect rect2)
 {
     rect1.Union(rect2);
     return rect1;
 }
Exemplo n.º 8
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Arquivo: Rect.cs Projeto: NVN/WCell
 public void Union(Rect rect)
 {
     if (IsEmpty)
     {
         this = rect;
     }
     else if (!rect.IsEmpty)
     {
         float num = Math.Min(Left, rect.Left);
         float num2 = Math.Min(Top, rect.Top);
         if ((rect.Width == float.PositiveInfinity) || (Width == float.PositiveInfinity))
         {
             width = float.PositiveInfinity;
         }
         else
         {
             float num3 = Math.Max(Right, rect.Right);
             width = Math.Max(num3 - num, 0.0f);
         }
         if ((rect.Height == float.PositiveInfinity) || (Height == float.PositiveInfinity))
         {
             height = float.PositiveInfinity;
         }
         else
         {
             float num4 = Math.Max(Bottom, rect.Bottom);
             height = Math.Max((num4 - num2), 0.0f);
         }
         x = num;
         y = num2;
     }
 }
Exemplo n.º 9
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        private void CalculateBounds(IEnumerable<Vector3> vertices)
        {
            var min = new Vector3(float.MaxValue);
            var max = new Vector3(float.MinValue);

            foreach (var vertex in vertices)
            {
                min = Vector3.Min(min, vertex);
                max = Vector3.Max(max, vertex);
            }

            Bounds = new Rect(min.X, min.Y, (max.X - min.X), (max.Y - min.Y));
        }
Exemplo n.º 10
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        /// <summary>
        /// Checks this Map for LOS between two positions.
        /// </summary>
        /// <param name="pos1">The start position.</param>
        /// <param name="pos2">The end position.</param>
        /// <returns>True if there is a clear LOS between the points.</returns>
        internal bool HasLOS(Vector3 pos1, Vector3 pos2)
        {
            // The max distance check has already been performed.
            var tile1Id = TileIdentifier.ByPosition(MapId, pos1);
            if (tile1Id == null)
            {
                log.Warn("Got an invalid Tile Coord for {0}. Assuming LOS for now.", pos1);
                return true;
            }

            var tile2Id = TileIdentifier.ByPosition(MapId, pos2);
            if (tile2Id == null)
            {
                log.Warn("Got an invalid Tile Coord for {0}. ", pos1);
                return true;
            }

            Tile tile;
            if (!TryGetTile(tile1Id, out tile))
            {
                log.Error("Unable to load the given tile: {0} to check for LOS. Assuming LOS for now.", tile1Id);
                return true;
            }

            // if the positions are on the same tile, things get easier
            if (tile1Id == tile2Id)
            {
                return tile.HasLOS(pos1, pos2);
            }

            // else the LOS line segment crosses tile boundaries (possibly more than one.)
            var lineRect = new Rect(new Point(pos1.X, pos1.Y), new Point(pos2.X, pos2.Y));
            var tile1Rect = tile.Bounds;
            lineRect.Intersect(tile1Rect);

            // we know that pos1 was internal to tile1, so lineRect contains pos1 and the new pos2.
            var newPoint = lineRect.BottomRight;
            var newPos2 = new Vector3(newPoint.X, newPoint.Y, pos2.Z);

            if (!tile.HasLOS(pos1, newPos2)) return false;

            // clip the LOS line segment against the intervening tiles until tile2 is reached
            pos1 = newPos2;
            var dir = (pos2 - pos1);
            dir.Normalize();
            while(true)
            {
                // advance the start position by a small amount to ensure that we're on the new tile
                pos1 += 1e-3f*dir;
                tile1Id = TileIdentifier.ByPosition(MapId, pos1);
                if (tile1Id == null)
                {
                    log.Warn("Got an invalid Tile Coord for {0}. Assuming LOS for now.", pos1);
                    return true;
                }

                if (!TryGetTile(tile1Id, out tile))
                {
                    log.Error("Unable to load the given tile: {0} to check for LOS. Assuming LOS for now.", tile1Id);
                    return true;
                }

                if (tile1Id == tile2Id)
                {
                    return tile.HasLOS(pos1, pos2);
                }

                lineRect = new Rect(new Point(pos1.X, pos1.Y), new Point(pos2.X, pos2.Y));
                tile1Rect = tile.Bounds;
                lineRect.Intersect(tile1Rect);

                newPoint = lineRect.BottomRight;
                newPos2 = new Vector3(newPoint.X, newPoint.Y, pos2.Z);
                if (!tile.HasLOS(pos1, newPos2)) return false;

                pos1 = newPos2;
            }
        }
Exemplo n.º 11
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 public static ClipperResponse ClipAgainst(WMORoot wmo, Rect bounds, out List<Vector3> vertices, out List<int> indices)
 {
     vertices = new List<Vector3>();
     indices = new List<int>();
     return ClipperResponse.AllClipped;
 }
Exemplo n.º 12
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Arquivo: Rect.cs Projeto: NVN/WCell
 public bool IntersectsWith(Rect rect)
 {
     if (IsEmpty || rect.IsEmpty)
     {
         return false;
     }
     return ((((rect.Left <= Right) && (rect.Right >= Left)) && (rect.Top <= Bottom)) && (rect.Bottom >= Top));
 }
Exemplo n.º 13
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Arquivo: Rect.cs Projeto: NVN/WCell
 public bool Contains(Rect rect)
 {
     if (IsEmpty || rect.IsEmpty)
     {
         return false;
     }
     return ((((x <= rect.x) && (y <= rect.y)) &&
              ((x + width) >= (rect.x + rect.width))) && ((y + height) >= (rect.y + rect.height)));
 }
Exemplo n.º 14
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 public static void Write(this BinaryWriter writer, Rect rect)
 {
     writer.Write(rect.X);
     writer.Write(rect.Y);
     writer.Write(rect.Width);
     writer.Write(rect.Height);
 }
Exemplo n.º 15
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Arquivo: Rect.cs Projeto: NVN/WCell
 public static Rect Inflate(Rect rect, Size size)
 {
     rect.Inflate(size.Width, size.Height);
     return rect;
 }
Exemplo n.º 16
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Arquivo: Rect.cs Projeto: NVN/WCell
 public static Rect Inflate(Rect rect, float width, float height)
 {
     rect.Inflate(width, height);
     return rect;
 }
Exemplo n.º 17
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Arquivo: Rect.cs Projeto: NVN/WCell
 public bool Equals(Rect value)
 {
     return Equals(this, value);
 }
Exemplo n.º 18
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		private static bool Intersect(Rect chunkRect, ref Vector3 vertex0, ref Vector3 vertex1, ref Vector3 vertex2)
		{
			if (chunkRect.Contains(vertex0.X, vertex0.Y)) return true;
			if (chunkRect.Contains(vertex1.X, vertex1.Y)) return true;
			if (chunkRect.Contains(vertex2.X, vertex2.Y)) return true;

			// Check if any of the Chunk's corners are contained in the triangle
			if (Intersection.PointInTriangle2DXY(chunkRect.TopLeft, vertex0, vertex1, vertex2)) return true;
			if (Intersection.PointInTriangle2DXY(chunkRect.TopRight, vertex0, vertex1, vertex2)) return true;
			if (Intersection.PointInTriangle2DXY(chunkRect.BottomLeft, vertex0, vertex1, vertex2)) return true;
			if (Intersection.PointInTriangle2DXY(chunkRect.BottomRight, vertex0, vertex1, vertex2)) return true;

			// Check if any of the triangle's line segments intersect the chunk's bounds
			if (Intersection.IntersectSegmentRectangle2DXY(chunkRect, vertex0, vertex1)) return true;
			if (Intersection.IntersectSegmentRectangle2DXY(chunkRect, vertex0, vertex2)) return true;
			if (Intersection.IntersectSegmentRectangle2DXY(chunkRect, vertex1, vertex2)) return true;

			return false;
		}
Exemplo n.º 19
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Arquivo: Rect.cs Projeto: NVN/WCell
 public void Intersect(Rect rect)
 {
     if (!IntersectsWith(rect))
     {
         this = Empty;
     }
     else
     {
         float num = Math.Max(Left, rect.Left);
         float num2 = Math.Max(Top, rect.Top);
         width = Math.Max(Math.Min(Right, rect.Right) - num, 0.0f);
         height = Math.Max(Math.Min(Bottom, rect.Bottom) - num2, 0.0f);
         x = num;
         y = num2;
     }
 }
Exemplo n.º 20
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        public static bool IntersectSegmentRectangle2DXY(Rect rect, Vector3 point1, Vector3 point2)
        {
            var rectMin = new Vector2(rect.TopLeft.X, rect.TopLeft.Y);
            var rectMax = new Vector2(rect.BottomRight.X, rect.BottomRight.Y);
            var point12d = new Vector2(point1.X, point2.X);
            var point22d = new Vector2(point2.X, point2.Y);

            return IntersectSegmentRectangle2D(rectMin, rectMax, point12d, point22d);
        }
Exemplo n.º 21
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Arquivo: Rect.cs Projeto: NVN/WCell
 public static Rect Intersect(Rect rect1, Rect rect2)
 {
     rect1.Intersect(rect2);
     return rect1;
 }