Exemplo n.º 1
0
        internal static PermanentPetRecord CreatePermanentPetRecord(NPCEntry entry, uint ownerId)
        {
            PermanentPetRecord defaultPetRecord = CreateDefaultPetRecord <PermanentPetRecord>(entry, ownerId);

            defaultPetRecord.PetNumber = (uint)PetNumberGenerator.Next();
            defaultPetRecord.IsDirty   = true;
            return(defaultPetRecord);
        }
Exemplo n.º 2
0
        public static void DeStablePet(Character chr, NPC stableMaster, uint petNumber)
        {
            if (!CheckForStableMasterCheats(chr, stableMaster))
            {
                return;
            }
            PermanentPetRecord stabledPet = chr.GetStabledPet(petNumber);

            chr.DeStablePet(stabledPet);
            PetHandler.SendStableResult(chr, StableResult.DeStableSuccess);
        }
Exemplo n.º 3
0
        public static void SwapStabledPet(Character chr, NPC stableMaster, uint petNumber)
        {
            if (!CheckForStableMasterCheats(chr, stableMaster))
            {
                return;
            }
            NPC activePet = chr.ActivePet;
            PermanentPetRecord stabledPet = chr.GetStabledPet(petNumber);

            if (activePet.Health == 0)
            {
                PetHandler.SendStableResult(chr, StableResult.Fail);
            }
            else if (!chr.TrySwapStabledPet(stabledPet))
            {
                PetHandler.SendStableResult(chr, StableResult.Fail);
            }
            else
            {
                PetHandler.SendStableResult(chr, StableResult.DeStableSuccess);
            }
        }