Exemplo n.º 1
0
        private static void LookupRef(ResolvedLootItemList list, LootItemEntry entry)
        {
            ResolvedLootItemList entries = LootMgr.GetEntries(LootEntryType.Reference, entry.ReferencedEntryId);

            if (entries == null)
            {
                return;
            }
            if (entries.ResolveStatus < (byte)1)
            {
                entries.ResolveStatus = (byte)1;
                foreach (LootEntity ent in (List <LootEntity>)entries)
                {
                    if (ent is LootItemEntry)
                    {
                        LootItemEntry entry1 = (LootItemEntry)ent;
                        if (entry1.ReferencedEntryId > 0U)
                        {
                            LootMgr.LookupRef(list, entry1);
                            continue;
                        }
                    }

                    LootMgr.AddRef(list, ent);
                }

                entries.ResolveStatus = (byte)2;
            }
            else if (list.ResolveStatus == (byte)1)
            {
                LogManager.GetCurrentClassLogger()
                .Warn("Infinite loop in Loot references detected in: " + (object)entry);
            }
            else
            {
                foreach (LootEntity ent in (List <LootEntity>)entries)
                {
                    LootMgr.AddRef(list, ent);
                }
            }
        }
Exemplo n.º 2
0
        public static void LoadAll()
        {
            if (LootMgr.Loaded)
            {
                return;
            }
            ContentMgr.Load <NPCLootItemEntry>();
            ContentMgr.Load <ItemLootItemEntry>();
            ContentMgr.Load <GOLootItemEntry>();
            ContentMgr.Load <FishingLootItemEntry>();
            ContentMgr.Load <MillingLootItemEntry>();
            ContentMgr.Load <PickPocketLootItemEntry>();
            ContentMgr.Load <ProspectingLootItemEntry>();
            ContentMgr.Load <DisenchantingLootItemEntry>();
            ContentMgr.Load <ReferenceLootItemEntry>();
            for (int index = LootMgr.ReferenceEntries.Count - 1; index >= 0; --index)
            {
                KeyValuePair <ResolvedLootItemList, LootItemEntry> referenceEntry = LootMgr.ReferenceEntries[index];
                referenceEntry.Key.Remove((LootEntity)referenceEntry.Value);
                LootMgr.LookupRef(referenceEntry.Key, referenceEntry.Value);
            }

            LootMgr.Loaded = true;
        }