Exemplo n.º 1
0
		private static bool OnBeforeAmbusherDeath(NPC ambusher)
		{
			if (ambusher.FirstAttacker is Character)
			{
				var killer = (Character)ambusher.FirstAttacker;
				if (!killer.QuestLog.HasActiveQuest(AmbusherQuest))
				{
					// quest isn't active
					return true;
				}

				// say something
				ambusher.Say("Oh kind sir, please don't kill me!");

				// discarded the idea of the backstabber:
				//ambusher.MoveBehindThenExecute(killer,
				//    attacker => attacker.SpellCast.Start(SpellId.ClassSkillBackstabRank1, false, killer));

				// cast some AoE spell (ignoring all restrictions)
				ambusher.SpellCast.Trigger(SpellId.ClassSkillFrostNovaRank6);

				// Is now friendly with everyone
				ambusher.FactionId = FactionId.Friendly;

				// more health than ever before (not necessary here)
				ambusher.BaseHealth = ambusher.Health = 100000;

				// won't do anything stupid anymore
				ambusher.Brain.DefaultState = BrainState.Idle;
				ambusher.Brain.EnterDefaultState();

				// never leave the killer alone: Approach again and again...
				ambusher.CallPeriodically(2000,
					obj => SeekForgiveness(ambusher, killer));

				return false; 		// return false to indicate that the guy didn't die
			}
			return true;			// die
		}