protected virtual void Start() { if (playOnAwake) { U_Timeline.Play(director, speed); } }
public void Resume() { U_Timeline.Resume(director); }
public void Pause() { U_Timeline.Pause(director); }
protected virtual void Start() { if (playOnAwake) { U_Timeline.Play(director, speed); } }
public void Resume() { U_Timeline.Resume(director); }
public void Pause() { U_Timeline.Pause(director); }