Exemplo n.º 1
0
 public Editor(VoxelManager manager)
 {
     this.manager = manager;
     toCreate = new Voxel(manager, position, TextureManager.getTexture(texture), TextureManager.containsAlpha(texture), TextureManager.isCube(texture));
     light = new Light(position, 10);
     manager.lights.Add(light);
 }
Exemplo n.º 2
0
        public Voxel(VoxelManager manager, Vector3 position, Texture2D texture, bool alpha = false, bool cube = true, bool light = false)
        {
            this.manager = manager;
            this.position = position;
            this.texture = texture;
            this.alpha = alpha;
            this.cube = cube;

            if (light)
            {
                this.light = new Light(position + Vector3.UnitY, 10);
                manager.lights.Add(this.light);
            }

            SetUpVertices();
        }
Exemplo n.º 3
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            device = graphics.GraphicsDevice;
            TextureManager.Init(Content);

            effect = Content.Load<Effect>("effects");
            effect.Parameters["xEnableLighting"].SetValue(LIGHTING);
            effect.Parameters["xAmbient"].SetValue(lightAmbientStrength);

            defFont = Content.Load<SpriteFont>("default");
            voxelManager = new VoxelManager();

            PresentationParameters pp = device.PresentationParameters;
            renderTarget = new RenderTarget2D(device, pp.BackBufferWidth, pp.BackBufferHeight, true, device.DisplayMode.Format, DepthFormat.Depth24);

            camera = new Camera(75, MathHelper.ToRadians(30), new Vector3(VoxelManager.MAX_X / 2, 0, VoxelManager.MAX_Z / 2 + 3), device.Viewport.AspectRatio);
        }