Inheritance: IGenerate
Exemplo n.º 1
0
        /// <summary>
        /// Initializes object.
        /// </summary>
        /// <param name="graphicsDevice">Virtual adapter used to perform rendering.</param>
        /// <param name="camera">Reference to camera, which is used in some computations.</param>
        public VoxelMesh(Device graphicsDevice, Camera camera)
        {
            Container = new VoxelMeshContainer
            {
                Settings = new VoxelMeshSettings(graphicsDevice)
            };

            Renderer = new DefaultRenderer(graphicsDevice, camera, Container);
            Generator = new CPUGenerator(graphicsDevice, Container);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Initializes object.
        /// </summary>
        /// <param name="graphicsDevice">Virtual adapter used to perform rendering.</param>
        /// <param name="camera">Reference to camera, which is used in some computations.</param>
        public VoxelMesh(Device graphicsDevice, Camera camera)
        {
            Container = new VoxelMeshContainer
            {
                Settings = new VoxelMeshSettings(graphicsDevice)
            };

            Renderer  = new DefaultRenderer(graphicsDevice, camera, Container);
            Generator = new CPUGenerator(graphicsDevice, Container);
        }