private void SetElements()
        {
            DebugOptions               = new TextElement("Display Debug Menu  :  " + DebugScreen.GetInstance().IsVisible);
            DebugOptions.IsActive      = true;
            DebugOptions.OnClickEvent += ChangeDebugMenu;


            elements.Add(DebugOptions);

            FullscreenOptions               = new TextElement("Fullscreen   :  " + ScreenManager.GetInstance().IsFullscreen);
            FullscreenOptions.IsActive      = true;
            FullscreenOptions.OnClickEvent += ToggleFullscreen;


            elements.Add(FullscreenOptions);


            TextElement exitMenuButton = new TextElement("Back");

            exitMenuButton.IsActive      = true;
            exitMenuButton.OnClickEvent += Exit;


            elements.Add(exitMenuButton);

            /* foreach (MenuElement element in elements)
             * {
             *   element.Highlighted += isHighlighted;
             *   element.UnHighlighted += isUnHighlighted;
             * }*/


            setElementPositions_Centre(10);
        }
        public override void Draw(SpriteBatch Batch)
        {
            DebugOptions.ElementText      = "Display Debug Menu  :  " + DebugScreen.GetInstance().IsVisible;
            FullscreenOptions.ElementText = "Fullscreen   :  " + ScreenManager.GetInstance().IsFullscreen;

            //Adds opacity for screen
            float alpha = 0.0f;

            Batch.Draw(blankTexture, ScreenManager.GetInstance().GraphicsDevice.Viewport.Bounds, Color.Black * alpha);

            // Draw the menu title centered on the screen
            Vector2 titlePosition = new Vector2(ScreenManager.GetInstance().GraphicsDevice.Viewport.Width / 2, 80);
            Vector2 titleOrigin   = font.MeasureString(menuTitle) / 2;
            //Color titleColor = new Color(192, 192, 192) * TransitionAlpha;
            float titleScale = 1.25f;

            //titlePosition.Y -= transitionOffset * 100;

            Batch.DrawString(font, menuTitle, titlePosition, Color.White, 0,
                             titleOrigin, titleScale, SpriteEffects.None, 0);

            foreach (MenuElement element in elements)
            {
                element.Draw(Batch);
            }
        }
Exemplo n.º 3
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        public void ExitGame(MenuElement element)
        {
            //TEMP:Clear the chunk manager - will need to save on exit
            ChunkManager.Dispose();
            GameHUDScreen.Dispose();


            ScreenManager.GetInstance().Screens.Clear();

            //NOTE: This is temporary, will need to wire the exit event to the GameManager to properly handle exiting
            DebugScreen.GetInstance().RemoveDebugListing("Graph Size: ");

            ScreenManager.GetInstance().addScreen(new BackgroundScreen());
            ScreenManager.GetInstance().addScreen(new MainMenuScreen());
        }
        private void TEMP_SetSimulatorMenuElements()
        {
            DebugOptions               = new ButtonElement();
            DebugOptions.IsActive      = true;
            DebugOptions.OnClickEvent += ChangeDebugMenu;
            DebugOptions.ElementText   = "Debug Menu  :  " + DebugScreen.GetInstance().IsVisible;

            elements.Add(DebugOptions);

            FullscreenOptions               = new ButtonElement();
            FullscreenOptions.IsActive      = true;
            FullscreenOptions.OnClickEvent += ToggleFullscreen;
            FullscreenOptions.ElementText   = "Fullscreen   :  " + ScreenManager.GetInstance().IsFullscreen;

            elements.Add(FullscreenOptions);


            ButtonElement exitMenuButton = new ButtonElement();

            exitMenuButton.IsActive      = true;
            exitMenuButton.OnClickEvent += Exit;
            exitMenuButton.ElementText   = "Back";

            elements.Add(exitMenuButton);

            foreach (ButtonElement e in elements)
            {
                e.Font       = font;
                e.TextColour = Color.White;
                e.Alpha      = 1f;
            }

            /* foreach (MenuElement element in elements)
             * {
             *   element.Highlighted += isHighlighted;
             *   element.UnHighlighted += isUnHighlighted;
             * }*/


            setElementPositions_Centre(20);
        }
 public void ChangeDebugMenu(MenuElement element)
 {
     DebugScreen.GetInstance().IsVisible = !DebugScreen.GetInstance().IsVisible;
     DebugOptions.ElementText = "Display Debug Menu  :  " + DebugScreen.GetInstance().IsVisible;
 }